[gd_resource type="TileSet" format=3] [ext_resource type="Texture2D" path="shore.png" id="1_sheet"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tiles"] resource_name = "shore" texture = ExtResource("1_sheet") 0:0/next_alternative_id = 3 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/1 = 1 0:0/1/terrain_set = 0 0:0/1/terrain = 1 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/2 = 2 0:0/2/terrain_set = 0 0:0/2/terrain = 2 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/next_alternative_id = 3 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -8, 8, -8, -2, -2, -2) 1:0/0/terrains_peering_bit/top_left_corner = 1 1:0/1 = 1 1:0/1/terrain_set = 0 1:0/1/terrain = 1 1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -8, 8, -8, -2, -2, -2) 1:0/1/terrains_peering_bit/top_left_corner = 1 1:0/2 = 2 1:0/2/terrain_set = 0 1:0/2/terrain = 2 1:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -8, 8, -8, -2, -2, -2) 1:0/2/terrains_peering_bit/top_left_corner = 1 2:0/next_alternative_id = 3 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -8, 8, -8, -3, -2, -3) 2:0/0/terrains_peering_bit/top_left_corner = 2 2:0/1 = 1 2:0/1/terrain_set = 0 2:0/1/terrain = 1 2:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -8, 8, -8, -3, -2, -3) 2:0/1/terrains_peering_bit/top_left_corner = 2 2:0/2 = 2 2:0/2/terrain_set = 0 2:0/2/terrain = 2 2:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -8, 8, -8, -3, -2, -3) 2:0/2/terrains_peering_bit/top_left_corner = 2 3:0/next_alternative_id = 3 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/top_right_corner = 1 3:0/1 = 1 3:0/1/terrain_set = 0 3:0/1/terrain = 1 3:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -8, 8) 3:0/1/terrains_peering_bit/top_right_corner = 1 3:0/2 = 2 3:0/2/terrain_set = 0 3:0/2/terrain = 2 3:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -8, 8) 3:0/2/terrains_peering_bit/top_right_corner = 1 4:0/next_alternative_id = 3 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 8, -2, 8, 8, -8, 8) 4:0/0/terrains_peering_bit/top_left_corner = 1 4:0/0/terrains_peering_bit/top_right_corner = 1 4:0/1 = 1 4:0/1/terrain_set = 0 4:0/1/terrain = 1 4:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 8, -2, 8, 8, -8, 8) 4:0/1/terrains_peering_bit/top_left_corner = 1 4:0/1/terrains_peering_bit/top_right_corner = 1 4:0/2 = 2 4:0/2/terrain_set = 0 4:0/2/terrain = 2 4:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 8, -2, 8, 8, -8, 8) 4:0/2/terrains_peering_bit/top_left_corner = 1 4:0/2/terrains_peering_bit/top_right_corner = 1 5:0/next_alternative_id = 3 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 8, -2, 8, 8, -8, 8) 5:0/0/terrains_peering_bit/top_left_corner = 2 5:0/0/terrains_peering_bit/top_right_corner = 1 5:0/1 = 1 5:0/1/terrain_set = 0 5:0/1/terrain = 1 5:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 8, -2, 8, 8, -8, 8) 5:0/1/terrains_peering_bit/top_left_corner = 2 5:0/1/terrains_peering_bit/top_right_corner = 1 5:0/2 = 2 5:0/2/terrain_set = 0 5:0/2/terrain = 2 5:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 8, -2, 8, 8, -8, 8) 5:0/2/terrains_peering_bit/top_left_corner = 2 5:0/2/terrains_peering_bit/top_right_corner = 1 6:0/next_alternative_id = 3 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -3, 8, -3, 8, 8, -8, 8) 6:0/0/terrains_peering_bit/top_right_corner = 2 6:0/1 = 1 6:0/1/terrain_set = 0 6:0/1/terrain = 1 6:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -3, 8, -3, 8, 8, -8, 8) 6:0/1/terrains_peering_bit/top_right_corner = 2 6:0/2 = 2 6:0/2/terrain_set = 0 6:0/2/terrain = 2 6:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -3, 8, -3, 8, 8, -8, 8) 6:0/2/terrains_peering_bit/top_right_corner = 2 7:0/next_alternative_id = 3 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 8, -2, 8, 8, -8, 8) 7:0/0/terrains_peering_bit/top_left_corner = 1 7:0/0/terrains_peering_bit/top_right_corner = 2 7:0/1 = 1 7:0/1/terrain_set = 0 7:0/1/terrain = 1 7:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 8, -2, 8, 8, -8, 8) 7:0/1/terrains_peering_bit/top_left_corner = 1 7:0/1/terrains_peering_bit/top_right_corner = 2 7:0/2 = 2 7:0/2/terrain_set = 0 7:0/2/terrain = 2 7:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 8, -2, 8, 8, -8, 8) 7:0/2/terrains_peering_bit/top_left_corner = 1 7:0/2/terrains_peering_bit/top_right_corner = 2 8:0/next_alternative_id = 3 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3, 8, -3, 8, 8, -8, 8) 8:0/0/terrains_peering_bit/top_left_corner = 2 8:0/0/terrains_peering_bit/top_right_corner = 2 8:0/1 = 1 8:0/1/terrain_set = 0 8:0/1/terrain = 1 8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3, 8, -3, 8, 8, -8, 8) 8:0/1/terrains_peering_bit/top_left_corner = 2 8:0/1/terrains_peering_bit/top_right_corner = 2 8:0/2 = 2 8:0/2/terrain_set = 0 8:0/2/terrain = 2 8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3, 8, -3, 8, 8, -8, 8) 8:0/2/terrains_peering_bit/top_left_corner = 2 8:0/2/terrains_peering_bit/top_right_corner = 2 0:1/next_alternative_id = 3 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -2, 8, -2, 3, -8, 3) 0:1/0/terrains_peering_bit/bottom_left_corner = 1 0:1/1 = 1 0:1/1/terrain_set = 0 0:1/1/terrain = 1 0:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -2, 8, -2, 3, -8, 3) 0:1/1/terrains_peering_bit/bottom_left_corner = 1 0:1/2 = 2 0:1/2/terrain_set = 0 0:1/2/terrain = 2 0:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -2, 8, -2, 3, -8, 3) 0:1/2/terrains_peering_bit/bottom_left_corner = 1 1:1/next_alternative_id = 3 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 1:1/0/terrains_peering_bit/bottom_left_corner = 1 1:1/0/terrains_peering_bit/top_left_corner = 1 1:1/1 = 1 1:1/1/terrain_set = 0 1:1/1/terrain = 1 1:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 1:1/1/terrains_peering_bit/bottom_left_corner = 1 1:1/1/terrains_peering_bit/top_left_corner = 1 1:1/2 = 2 1:1/2/terrain_set = 0 1:1/2/terrain = 2 1:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 1:1/2/terrains_peering_bit/bottom_left_corner = 1 1:1/2/terrains_peering_bit/top_left_corner = 1 2:1/next_alternative_id = 3 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 2:1/0/terrains_peering_bit/bottom_left_corner = 1 2:1/0/terrains_peering_bit/top_left_corner = 2 2:1/1 = 1 2:1/1/terrain_set = 0 2:1/1/terrain = 1 2:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 2:1/1/terrains_peering_bit/bottom_left_corner = 1 2:1/1/terrains_peering_bit/top_left_corner = 2 2:1/2 = 2 2:1/2/terrain_set = 0 2:1/2/terrain = 2 2:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 2:1/2/terrains_peering_bit/bottom_left_corner = 1 2:1/2/terrains_peering_bit/top_left_corner = 2 3:1/next_alternative_id = 3 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -2, 8, -2, 3, -8, 3) 3:1/0/terrains_peering_bit/bottom_left_corner = 1 3:1/0/terrains_peering_bit/top_right_corner = 1 3:1/1 = 1 3:1/1/terrain_set = 0 3:1/1/terrain = 1 3:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -2, 8, -2, 3, -8, 3) 3:1/1/terrains_peering_bit/bottom_left_corner = 1 3:1/1/terrains_peering_bit/top_right_corner = 1 3:1/2 = 2 3:1/2/terrain_set = 0 3:1/2/terrain = 2 3:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -2, 8, -2, 3, -8, 3) 3:1/2/terrains_peering_bit/bottom_left_corner = 1 3:1/2/terrains_peering_bit/top_right_corner = 1 4:1/next_alternative_id = 3 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 4:1/0/terrains_peering_bit/bottom_left_corner = 1 4:1/0/terrains_peering_bit/top_left_corner = 1 4:1/0/terrains_peering_bit/top_right_corner = 1 4:1/1 = 1 4:1/1/terrain_set = 0 4:1/1/terrain = 1 4:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 4:1/1/terrains_peering_bit/bottom_left_corner = 1 4:1/1/terrains_peering_bit/top_left_corner = 1 4:1/1/terrains_peering_bit/top_right_corner = 1 4:1/2 = 2 4:1/2/terrain_set = 0 4:1/2/terrain = 2 4:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 4:1/2/terrains_peering_bit/bottom_left_corner = 1 4:1/2/terrains_peering_bit/top_left_corner = 1 4:1/2/terrains_peering_bit/top_right_corner = 1 5:1/next_alternative_id = 3 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 5:1/0/terrains_peering_bit/bottom_left_corner = 1 5:1/0/terrains_peering_bit/top_left_corner = 2 5:1/0/terrains_peering_bit/top_right_corner = 1 5:1/1 = 1 5:1/1/terrain_set = 0 5:1/1/terrain = 1 5:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 5:1/1/terrains_peering_bit/bottom_left_corner = 1 5:1/1/terrains_peering_bit/top_left_corner = 2 5:1/1/terrains_peering_bit/top_right_corner = 1 5:1/2 = 2 5:1/2/terrain_set = 0 5:1/2/terrain = 2 5:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 5:1/2/terrains_peering_bit/bottom_left_corner = 1 5:1/2/terrains_peering_bit/top_left_corner = 2 5:1/2/terrains_peering_bit/top_right_corner = 1 6:1/next_alternative_id = 3 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -2, 8, -2, 3, -8, 3) 6:1/0/terrains_peering_bit/bottom_left_corner = 1 6:1/0/terrains_peering_bit/top_right_corner = 2 6:1/1 = 1 6:1/1/terrain_set = 0 6:1/1/terrain = 1 6:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -2, 8, -2, 3, -8, 3) 6:1/1/terrains_peering_bit/bottom_left_corner = 1 6:1/1/terrains_peering_bit/top_right_corner = 2 6:1/2 = 2 6:1/2/terrain_set = 0 6:1/2/terrain = 2 6:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -2, 8, -2, 3, -8, 3) 6:1/2/terrains_peering_bit/bottom_left_corner = 1 6:1/2/terrains_peering_bit/top_right_corner = 2 7:1/next_alternative_id = 3 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 7:1/0/terrains_peering_bit/bottom_left_corner = 1 7:1/0/terrains_peering_bit/top_left_corner = 1 7:1/0/terrains_peering_bit/top_right_corner = 2 7:1/1 = 1 7:1/1/terrain_set = 0 7:1/1/terrain = 1 7:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 7:1/1/terrains_peering_bit/bottom_left_corner = 1 7:1/1/terrains_peering_bit/top_left_corner = 1 7:1/1/terrains_peering_bit/top_right_corner = 2 7:1/2 = 2 7:1/2/terrain_set = 0 7:1/2/terrain = 2 7:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 7:1/2/terrains_peering_bit/bottom_left_corner = 1 7:1/2/terrains_peering_bit/top_left_corner = 1 7:1/2/terrains_peering_bit/top_right_corner = 2 8:1/next_alternative_id = 3 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 8:1/0/terrains_peering_bit/bottom_left_corner = 1 8:1/0/terrains_peering_bit/top_left_corner = 2 8:1/0/terrains_peering_bit/top_right_corner = 2 8:1/1 = 1 8:1/1/terrain_set = 0 8:1/1/terrain = 1 8:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 8:1/1/terrains_peering_bit/bottom_left_corner = 1 8:1/1/terrains_peering_bit/top_left_corner = 2 8:1/1/terrains_peering_bit/top_right_corner = 2 8:1/2 = 2 8:1/2/terrain_set = 0 8:1/2/terrain = 2 8:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 8:1/2/terrains_peering_bit/bottom_left_corner = 1 8:1/2/terrains_peering_bit/top_left_corner = 2 8:1/2/terrains_peering_bit/top_right_corner = 2 0:2/next_alternative_id = 3 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -2, 8, -2, 3, -8, 3) 0:2/0/terrains_peering_bit/bottom_left_corner = 2 0:2/1 = 1 0:2/1/terrain_set = 0 0:2/1/terrain = 1 0:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -2, 8, -2, 3, -8, 3) 0:2/1/terrains_peering_bit/bottom_left_corner = 2 0:2/2 = 2 0:2/2/terrain_set = 0 0:2/2/terrain = 2 0:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -2, 8, -2, 3, -8, 3) 0:2/2/terrains_peering_bit/bottom_left_corner = 2 1:2/next_alternative_id = 3 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 1:2/0/terrains_peering_bit/bottom_left_corner = 2 1:2/0/terrains_peering_bit/top_left_corner = 1 1:2/1 = 1 1:2/1/terrain_set = 0 1:2/1/terrain = 1 1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 1:2/1/terrains_peering_bit/bottom_left_corner = 2 1:2/1/terrains_peering_bit/top_left_corner = 1 1:2/2 = 2 1:2/2/terrain_set = 0 1:2/2/terrain = 2 1:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 1:2/2/terrains_peering_bit/bottom_left_corner = 2 1:2/2/terrains_peering_bit/top_left_corner = 1 2:2/next_alternative_id = 3 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 2:2/0/terrains_peering_bit/bottom_left_corner = 2 2:2/0/terrains_peering_bit/top_left_corner = 2 2:2/1 = 1 2:2/1/terrain_set = 0 2:2/1/terrain = 1 2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 2:2/1/terrains_peering_bit/bottom_left_corner = 2 2:2/1/terrains_peering_bit/top_left_corner = 2 2:2/2 = 2 2:2/2/terrain_set = 0 2:2/2/terrain = 2 2:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 8, -2, 8) 2:2/2/terrains_peering_bit/bottom_left_corner = 2 2:2/2/terrains_peering_bit/top_left_corner = 2 3:2/next_alternative_id = 3 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -2, 8, -2, 3, -8, 3) 3:2/0/terrains_peering_bit/bottom_left_corner = 2 3:2/0/terrains_peering_bit/top_right_corner = 1 3:2/1 = 1 3:2/1/terrain_set = 0 3:2/1/terrain = 1 3:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -2, 8, -2, 3, -8, 3) 3:2/1/terrains_peering_bit/bottom_left_corner = 2 3:2/1/terrains_peering_bit/top_right_corner = 1 3:2/2 = 2 3:2/2/terrain_set = 0 3:2/2/terrain = 2 3:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -2, 8, -2, 8, 8, -2, 8, -2, 3, -8, 3) 3:2/2/terrains_peering_bit/bottom_left_corner = 2 3:2/2/terrains_peering_bit/top_right_corner = 1 4:2/next_alternative_id = 3 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 4:2/0/terrains_peering_bit/bottom_left_corner = 2 4:2/0/terrains_peering_bit/top_left_corner = 1 4:2/0/terrains_peering_bit/top_right_corner = 1 4:2/1 = 1 4:2/1/terrain_set = 0 4:2/1/terrain = 1 4:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 4:2/1/terrains_peering_bit/bottom_left_corner = 2 4:2/1/terrains_peering_bit/top_left_corner = 1 4:2/1/terrains_peering_bit/top_right_corner = 1 4:2/2 = 2 4:2/2/terrain_set = 0 4:2/2/terrain = 2 4:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 4:2/2/terrains_peering_bit/bottom_left_corner = 2 4:2/2/terrains_peering_bit/top_left_corner = 1 4:2/2/terrains_peering_bit/top_right_corner = 1 5:2/next_alternative_id = 3 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 5:2/0/terrains_peering_bit/bottom_left_corner = 2 5:2/0/terrains_peering_bit/top_left_corner = 2 5:2/0/terrains_peering_bit/top_right_corner = 1 5:2/1 = 1 5:2/1/terrain_set = 0 5:2/1/terrain = 1 5:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 5:2/1/terrains_peering_bit/bottom_left_corner = 2 5:2/1/terrains_peering_bit/top_left_corner = 2 5:2/1/terrains_peering_bit/top_right_corner = 1 5:2/2 = 2 5:2/2/terrain_set = 0 5:2/2/terrain = 2 5:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 5:2/2/terrains_peering_bit/bottom_left_corner = 2 5:2/2/terrains_peering_bit/top_left_corner = 2 5:2/2/terrains_peering_bit/top_right_corner = 1 6:2/next_alternative_id = 3 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -3, 8, -3, 8, 8, -2, 8, -2, 3, -8, 3) 6:2/0/terrains_peering_bit/bottom_left_corner = 2 6:2/0/terrains_peering_bit/top_right_corner = 2 6:2/1 = 1 6:2/1/terrain_set = 0 6:2/1/terrain = 1 6:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -3, 8, -3, 8, 8, -2, 8, -2, 3, -8, 3) 6:2/1/terrains_peering_bit/bottom_left_corner = 2 6:2/1/terrains_peering_bit/top_right_corner = 2 6:2/2 = 2 6:2/2/terrain_set = 0 6:2/2/terrain = 2 6:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, -3, 8, -3, 8, 8, -2, 8, -2, 3, -8, 3) 6:2/2/terrains_peering_bit/bottom_left_corner = 2 6:2/2/terrains_peering_bit/top_right_corner = 2 7:2/next_alternative_id = 3 7:2/0 = 0 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 7:2/0/terrains_peering_bit/bottom_left_corner = 2 7:2/0/terrains_peering_bit/top_left_corner = 1 7:2/0/terrains_peering_bit/top_right_corner = 2 7:2/1 = 1 7:2/1/terrain_set = 0 7:2/1/terrain = 1 7:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 7:2/1/terrains_peering_bit/bottom_left_corner = 2 7:2/1/terrains_peering_bit/top_left_corner = 1 7:2/1/terrains_peering_bit/top_right_corner = 2 7:2/2 = 2 7:2/2/terrain_set = 0 7:2/2/terrain = 2 7:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(0, -2, 8, -2, 8, 8, -2, 8, -2, 0, 0, 0) 7:2/2/terrains_peering_bit/bottom_left_corner = 2 7:2/2/terrains_peering_bit/top_left_corner = 1 7:2/2/terrains_peering_bit/top_right_corner = 2 8:2/next_alternative_id = 3 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -3, 8, -3, 8, 8, -2, 8, -2, 0, 0, 0) 8:2/0/terrains_peering_bit/bottom_left_corner = 2 8:2/0/terrains_peering_bit/top_left_corner = 2 8:2/0/terrains_peering_bit/top_right_corner = 2 8:2/1 = 1 8:2/1/terrain_set = 0 8:2/1/terrain = 1 8:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(0, -3, 8, -3, 8, 8, -2, 8, -2, 0, 0, 0) 8:2/1/terrains_peering_bit/bottom_left_corner = 2 8:2/1/terrains_peering_bit/top_left_corner = 2 8:2/1/terrains_peering_bit/top_right_corner = 2 8:2/2 = 2 8:2/2/terrain_set = 0 8:2/2/terrain = 2 8:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(0, -3, 8, -3, 8, 8, -2, 8, -2, 0, 0, 0) 8:2/2/terrains_peering_bit/bottom_left_corner = 2 8:2/2/terrains_peering_bit/top_left_corner = 2 8:2/2/terrains_peering_bit/top_right_corner = 2 0:3/next_alternative_id = 3 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8) 0:3/0/terrains_peering_bit/bottom_right_corner = 1 0:3/1 = 1 0:3/1/terrain_set = 0 0:3/1/terrain = 1 0:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8) 0:3/1/terrains_peering_bit/bottom_right_corner = 1 0:3/2 = 2 0:3/2/terrain_set = 0 0:3/2/terrain = 2 0:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8) 0:3/2/terrains_peering_bit/bottom_right_corner = 1 1:3/next_alternative_id = 3 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -2, -2, -2) 1:3/0/terrains_peering_bit/bottom_right_corner = 1 1:3/0/terrains_peering_bit/top_left_corner = 1 1:3/1 = 1 1:3/1/terrain_set = 0 1:3/1/terrain = 1 1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -2, -2, -2) 1:3/1/terrains_peering_bit/bottom_right_corner = 1 1:3/1/terrains_peering_bit/top_left_corner = 1 1:3/2 = 2 1:3/2/terrain_set = 0 1:3/2/terrain = 2 1:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -2, -2, -2) 1:3/2/terrains_peering_bit/bottom_right_corner = 1 1:3/2/terrains_peering_bit/top_left_corner = 1 2:3/next_alternative_id = 3 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -2, -2, -2) 2:3/0/terrains_peering_bit/bottom_right_corner = 1 2:3/0/terrains_peering_bit/top_left_corner = 2 2:3/1 = 1 2:3/1/terrain_set = 0 2:3/1/terrain = 1 2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -2, -2, -2) 2:3/1/terrains_peering_bit/bottom_right_corner = 1 2:3/1/terrains_peering_bit/top_left_corner = 2 2:3/2 = 2 2:3/2/terrain_set = 0 2:3/2/terrain = 2 2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -2, -2, -2) 2:3/2/terrains_peering_bit/bottom_right_corner = 1 2:3/2/terrains_peering_bit/top_left_corner = 2 3:3/next_alternative_id = 3 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 3:3/0/terrains_peering_bit/bottom_right_corner = 1 3:3/0/terrains_peering_bit/top_right_corner = 1 3:3/1 = 1 3:3/1/terrain_set = 0 3:3/1/terrain = 1 3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 3:3/1/terrains_peering_bit/bottom_right_corner = 1 3:3/1/terrains_peering_bit/top_right_corner = 1 3:3/2 = 2 3:3/2/terrain_set = 0 3:3/2/terrain = 2 3:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 3:3/2/terrains_peering_bit/bottom_right_corner = 1 3:3/2/terrains_peering_bit/top_right_corner = 1 4:3/next_alternative_id = 3 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 4:3/0/terrains_peering_bit/bottom_right_corner = 1 4:3/0/terrains_peering_bit/top_left_corner = 1 4:3/0/terrains_peering_bit/top_right_corner = 1 4:3/1 = 1 4:3/1/terrain_set = 0 4:3/1/terrain = 1 4:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 4:3/1/terrains_peering_bit/bottom_right_corner = 1 4:3/1/terrains_peering_bit/top_left_corner = 1 4:3/1/terrains_peering_bit/top_right_corner = 1 4:3/2 = 2 4:3/2/terrain_set = 0 4:3/2/terrain = 2 4:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 4:3/2/terrains_peering_bit/bottom_right_corner = 1 4:3/2/terrains_peering_bit/top_left_corner = 1 4:3/2/terrains_peering_bit/top_right_corner = 1 5:3/next_alternative_id = 3 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 5:3/0/terrains_peering_bit/bottom_right_corner = 1 5:3/0/terrains_peering_bit/top_left_corner = 2 5:3/0/terrains_peering_bit/top_right_corner = 1 5:3/1 = 1 5:3/1/terrain_set = 0 5:3/1/terrain = 1 5:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 5:3/1/terrains_peering_bit/bottom_right_corner = 1 5:3/1/terrains_peering_bit/top_left_corner = 2 5:3/1/terrains_peering_bit/top_right_corner = 1 5:3/2 = 2 5:3/2/terrain_set = 0 5:3/2/terrain = 2 5:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 5:3/2/terrains_peering_bit/bottom_right_corner = 1 5:3/2/terrains_peering_bit/top_left_corner = 2 5:3/2/terrains_peering_bit/top_right_corner = 1 6:3/next_alternative_id = 3 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 6:3/0/terrains_peering_bit/bottom_right_corner = 1 6:3/0/terrains_peering_bit/top_right_corner = 2 6:3/1 = 1 6:3/1/terrain_set = 0 6:3/1/terrain = 1 6:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 6:3/1/terrains_peering_bit/bottom_right_corner = 1 6:3/1/terrains_peering_bit/top_right_corner = 2 6:3/2 = 2 6:3/2/terrain_set = 0 6:3/2/terrain = 2 6:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 6:3/2/terrains_peering_bit/bottom_right_corner = 1 6:3/2/terrains_peering_bit/top_right_corner = 2 7:3/next_alternative_id = 3 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 7:3/0/terrains_peering_bit/bottom_right_corner = 1 7:3/0/terrains_peering_bit/top_left_corner = 1 7:3/0/terrains_peering_bit/top_right_corner = 2 7:3/1 = 1 7:3/1/terrain_set = 0 7:3/1/terrain = 1 7:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 7:3/1/terrains_peering_bit/bottom_right_corner = 1 7:3/1/terrains_peering_bit/top_left_corner = 1 7:3/1/terrains_peering_bit/top_right_corner = 2 7:3/2 = 2 7:3/2/terrain_set = 0 7:3/2/terrain = 2 7:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 7:3/2/terrains_peering_bit/bottom_right_corner = 1 7:3/2/terrains_peering_bit/top_left_corner = 1 7:3/2/terrains_peering_bit/top_right_corner = 2 8:3/next_alternative_id = 3 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 8:3/0/terrains_peering_bit/bottom_right_corner = 1 8:3/0/terrains_peering_bit/top_left_corner = 2 8:3/0/terrains_peering_bit/top_right_corner = 2 8:3/1 = 1 8:3/1/terrain_set = 0 8:3/1/terrain = 1 8:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 8:3/1/terrains_peering_bit/bottom_right_corner = 1 8:3/1/terrains_peering_bit/top_left_corner = 2 8:3/1/terrains_peering_bit/top_right_corner = 2 8:3/2 = 2 8:3/2/terrain_set = 0 8:3/2/terrain = 2 8:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 8:3/2/terrains_peering_bit/bottom_right_corner = 1 8:3/2/terrains_peering_bit/top_left_corner = 2 8:3/2/terrains_peering_bit/top_right_corner = 2 0:4/next_alternative_id = 3 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:4/0/terrains_peering_bit/bottom_right_corner = 1 0:4/0/terrains_peering_bit/bottom_left_corner = 1 0:4/1 = 1 0:4/1/terrain_set = 0 0:4/1/terrain = 1 0:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:4/1/terrains_peering_bit/bottom_right_corner = 1 0:4/1/terrains_peering_bit/bottom_left_corner = 1 0:4/2 = 2 0:4/2/terrain_set = 0 0:4/2/terrain = 2 0:4/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:4/2/terrains_peering_bit/bottom_right_corner = 1 0:4/2/terrains_peering_bit/bottom_left_corner = 1 1:4/next_alternative_id = 3 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:4/0/terrains_peering_bit/bottom_right_corner = 1 1:4/0/terrains_peering_bit/bottom_left_corner = 1 1:4/0/terrains_peering_bit/top_left_corner = 1 1:4/1 = 1 1:4/1/terrain_set = 0 1:4/1/terrain = 1 1:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:4/1/terrains_peering_bit/bottom_right_corner = 1 1:4/1/terrains_peering_bit/bottom_left_corner = 1 1:4/1/terrains_peering_bit/top_left_corner = 1 1:4/2 = 2 1:4/2/terrain_set = 0 1:4/2/terrain = 2 1:4/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:4/2/terrains_peering_bit/bottom_right_corner = 1 1:4/2/terrains_peering_bit/bottom_left_corner = 1 1:4/2/terrains_peering_bit/top_left_corner = 1 2:4/next_alternative_id = 3 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:4/0/terrains_peering_bit/bottom_right_corner = 1 2:4/0/terrains_peering_bit/bottom_left_corner = 1 2:4/0/terrains_peering_bit/top_left_corner = 2 2:4/1 = 1 2:4/1/terrain_set = 0 2:4/1/terrain = 1 2:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:4/1/terrains_peering_bit/bottom_right_corner = 1 2:4/1/terrains_peering_bit/bottom_left_corner = 1 2:4/1/terrains_peering_bit/top_left_corner = 2 2:4/2 = 2 2:4/2/terrain_set = 0 2:4/2/terrain = 2 2:4/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:4/2/terrains_peering_bit/bottom_right_corner = 1 2:4/2/terrains_peering_bit/bottom_left_corner = 1 2:4/2/terrains_peering_bit/top_left_corner = 2 3:4/next_alternative_id = 3 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:4/0/terrains_peering_bit/bottom_right_corner = 1 3:4/0/terrains_peering_bit/bottom_left_corner = 1 3:4/0/terrains_peering_bit/top_right_corner = 1 3:4/1 = 1 3:4/1/terrain_set = 0 3:4/1/terrain = 1 3:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:4/1/terrains_peering_bit/bottom_right_corner = 1 3:4/1/terrains_peering_bit/bottom_left_corner = 1 3:4/1/terrains_peering_bit/top_right_corner = 1 3:4/2 = 2 3:4/2/terrain_set = 0 3:4/2/terrain = 2 3:4/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:4/2/terrains_peering_bit/bottom_right_corner = 1 3:4/2/terrains_peering_bit/bottom_left_corner = 1 3:4/2/terrains_peering_bit/top_right_corner = 1 4:4/next_alternative_id = 3 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/terrains_peering_bit/bottom_right_corner = 1 4:4/0/terrains_peering_bit/bottom_left_corner = 1 4:4/0/terrains_peering_bit/top_left_corner = 1 4:4/0/terrains_peering_bit/top_right_corner = 1 4:4/1 = 1 4:4/1/terrain_set = 0 4:4/1/terrain = 1 4:4/1/terrains_peering_bit/bottom_right_corner = 1 4:4/1/terrains_peering_bit/bottom_left_corner = 1 4:4/1/terrains_peering_bit/top_left_corner = 1 4:4/1/terrains_peering_bit/top_right_corner = 1 4:4/2 = 2 4:4/2/terrain_set = 0 4:4/2/terrain = 2 4:4/2/terrains_peering_bit/bottom_right_corner = 1 4:4/2/terrains_peering_bit/bottom_left_corner = 1 4:4/2/terrains_peering_bit/top_left_corner = 1 4:4/2/terrains_peering_bit/top_right_corner = 1 5:4/next_alternative_id = 3 5:4/0 = 0 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/terrains_peering_bit/bottom_right_corner = 1 5:4/0/terrains_peering_bit/bottom_left_corner = 1 5:4/0/terrains_peering_bit/top_left_corner = 2 5:4/0/terrains_peering_bit/top_right_corner = 1 5:4/1 = 1 5:4/1/terrain_set = 0 5:4/1/terrain = 1 5:4/1/terrains_peering_bit/bottom_right_corner = 1 5:4/1/terrains_peering_bit/bottom_left_corner = 1 5:4/1/terrains_peering_bit/top_left_corner = 2 5:4/1/terrains_peering_bit/top_right_corner = 1 5:4/2 = 2 5:4/2/terrain_set = 0 5:4/2/terrain = 2 5:4/2/terrains_peering_bit/bottom_right_corner = 1 5:4/2/terrains_peering_bit/bottom_left_corner = 1 5:4/2/terrains_peering_bit/top_left_corner = 2 5:4/2/terrains_peering_bit/top_right_corner = 1 6:4/next_alternative_id = 3 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:4/0/terrains_peering_bit/bottom_right_corner = 1 6:4/0/terrains_peering_bit/bottom_left_corner = 1 6:4/0/terrains_peering_bit/top_right_corner = 2 6:4/1 = 1 6:4/1/terrain_set = 0 6:4/1/terrain = 1 6:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:4/1/terrains_peering_bit/bottom_right_corner = 1 6:4/1/terrains_peering_bit/bottom_left_corner = 1 6:4/1/terrains_peering_bit/top_right_corner = 2 6:4/2 = 2 6:4/2/terrain_set = 0 6:4/2/terrain = 2 6:4/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:4/2/terrains_peering_bit/bottom_right_corner = 1 6:4/2/terrains_peering_bit/bottom_left_corner = 1 6:4/2/terrains_peering_bit/top_right_corner = 2 7:4/next_alternative_id = 3 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/terrains_peering_bit/bottom_right_corner = 1 7:4/0/terrains_peering_bit/bottom_left_corner = 1 7:4/0/terrains_peering_bit/top_left_corner = 1 7:4/0/terrains_peering_bit/top_right_corner = 2 7:4/1 = 1 7:4/1/terrain_set = 0 7:4/1/terrain = 1 7:4/1/terrains_peering_bit/bottom_right_corner = 1 7:4/1/terrains_peering_bit/bottom_left_corner = 1 7:4/1/terrains_peering_bit/top_left_corner = 1 7:4/1/terrains_peering_bit/top_right_corner = 2 7:4/2 = 2 7:4/2/terrain_set = 0 7:4/2/terrain = 2 7:4/2/terrains_peering_bit/bottom_right_corner = 1 7:4/2/terrains_peering_bit/bottom_left_corner = 1 7:4/2/terrains_peering_bit/top_left_corner = 1 7:4/2/terrains_peering_bit/top_right_corner = 2 8:4/next_alternative_id = 3 8:4/0 = 0 8:4/0/terrain_set = 0 8:4/0/terrain = 0 8:4/0/terrains_peering_bit/bottom_right_corner = 1 8:4/0/terrains_peering_bit/bottom_left_corner = 1 8:4/0/terrains_peering_bit/top_left_corner = 2 8:4/0/terrains_peering_bit/top_right_corner = 2 8:4/1 = 1 8:4/1/terrain_set = 0 8:4/1/terrain = 1 8:4/1/terrains_peering_bit/bottom_right_corner = 1 8:4/1/terrains_peering_bit/bottom_left_corner = 1 8:4/1/terrains_peering_bit/top_left_corner = 2 8:4/1/terrains_peering_bit/top_right_corner = 2 8:4/2 = 2 8:4/2/terrain_set = 0 8:4/2/terrain = 2 8:4/2/terrains_peering_bit/bottom_right_corner = 1 8:4/2/terrains_peering_bit/bottom_left_corner = 1 8:4/2/terrains_peering_bit/top_left_corner = 2 8:4/2/terrains_peering_bit/top_right_corner = 2 0:5/next_alternative_id = 3 0:5/0 = 0 0:5/0/terrain_set = 0 0:5/0/terrain = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:5/0/terrains_peering_bit/bottom_right_corner = 1 0:5/0/terrains_peering_bit/bottom_left_corner = 2 0:5/1 = 1 0:5/1/terrain_set = 0 0:5/1/terrain = 1 0:5/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:5/1/terrains_peering_bit/bottom_right_corner = 1 0:5/1/terrains_peering_bit/bottom_left_corner = 2 0:5/2 = 2 0:5/2/terrain_set = 0 0:5/2/terrain = 2 0:5/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:5/2/terrains_peering_bit/bottom_right_corner = 1 0:5/2/terrains_peering_bit/bottom_left_corner = 2 1:5/next_alternative_id = 3 1:5/0 = 0 1:5/0/terrain_set = 0 1:5/0/terrain = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:5/0/terrains_peering_bit/bottom_right_corner = 1 1:5/0/terrains_peering_bit/bottom_left_corner = 2 1:5/0/terrains_peering_bit/top_left_corner = 1 1:5/1 = 1 1:5/1/terrain_set = 0 1:5/1/terrain = 1 1:5/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:5/1/terrains_peering_bit/bottom_right_corner = 1 1:5/1/terrains_peering_bit/bottom_left_corner = 2 1:5/1/terrains_peering_bit/top_left_corner = 1 1:5/2 = 2 1:5/2/terrain_set = 0 1:5/2/terrain = 2 1:5/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:5/2/terrains_peering_bit/bottom_right_corner = 1 1:5/2/terrains_peering_bit/bottom_left_corner = 2 1:5/2/terrains_peering_bit/top_left_corner = 1 2:5/next_alternative_id = 3 2:5/0 = 0 2:5/0/terrain_set = 0 2:5/0/terrain = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:5/0/terrains_peering_bit/bottom_right_corner = 1 2:5/0/terrains_peering_bit/bottom_left_corner = 2 2:5/0/terrains_peering_bit/top_left_corner = 2 2:5/1 = 1 2:5/1/terrain_set = 0 2:5/1/terrain = 1 2:5/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:5/1/terrains_peering_bit/bottom_right_corner = 1 2:5/1/terrains_peering_bit/bottom_left_corner = 2 2:5/1/terrains_peering_bit/top_left_corner = 2 2:5/2 = 2 2:5/2/terrain_set = 0 2:5/2/terrain = 2 2:5/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:5/2/terrains_peering_bit/bottom_right_corner = 1 2:5/2/terrains_peering_bit/bottom_left_corner = 2 2:5/2/terrains_peering_bit/top_left_corner = 2 3:5/next_alternative_id = 3 3:5/0 = 0 3:5/0/terrain_set = 0 3:5/0/terrain = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:5/0/terrains_peering_bit/bottom_right_corner = 1 3:5/0/terrains_peering_bit/bottom_left_corner = 2 3:5/0/terrains_peering_bit/top_right_corner = 1 3:5/1 = 1 3:5/1/terrain_set = 0 3:5/1/terrain = 1 3:5/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:5/1/terrains_peering_bit/bottom_right_corner = 1 3:5/1/terrains_peering_bit/bottom_left_corner = 2 3:5/1/terrains_peering_bit/top_right_corner = 1 3:5/2 = 2 3:5/2/terrain_set = 0 3:5/2/terrain = 2 3:5/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:5/2/terrains_peering_bit/bottom_right_corner = 1 3:5/2/terrains_peering_bit/bottom_left_corner = 2 3:5/2/terrains_peering_bit/top_right_corner = 1 4:5/next_alternative_id = 3 4:5/0 = 0 4:5/0/terrain_set = 0 4:5/0/terrain = 0 4:5/0/terrains_peering_bit/bottom_right_corner = 1 4:5/0/terrains_peering_bit/bottom_left_corner = 2 4:5/0/terrains_peering_bit/top_left_corner = 1 4:5/0/terrains_peering_bit/top_right_corner = 1 4:5/1 = 1 4:5/1/terrain_set = 0 4:5/1/terrain = 1 4:5/1/terrains_peering_bit/bottom_right_corner = 1 4:5/1/terrains_peering_bit/bottom_left_corner = 2 4:5/1/terrains_peering_bit/top_left_corner = 1 4:5/1/terrains_peering_bit/top_right_corner = 1 4:5/2 = 2 4:5/2/terrain_set = 0 4:5/2/terrain = 2 4:5/2/terrains_peering_bit/bottom_right_corner = 1 4:5/2/terrains_peering_bit/bottom_left_corner = 2 4:5/2/terrains_peering_bit/top_left_corner = 1 4:5/2/terrains_peering_bit/top_right_corner = 1 5:5/next_alternative_id = 3 5:5/0 = 0 5:5/0/terrain_set = 0 5:5/0/terrain = 0 5:5/0/terrains_peering_bit/bottom_right_corner = 1 5:5/0/terrains_peering_bit/bottom_left_corner = 2 5:5/0/terrains_peering_bit/top_left_corner = 2 5:5/0/terrains_peering_bit/top_right_corner = 1 5:5/1 = 1 5:5/1/terrain_set = 0 5:5/1/terrain = 1 5:5/1/terrains_peering_bit/bottom_right_corner = 1 5:5/1/terrains_peering_bit/bottom_left_corner = 2 5:5/1/terrains_peering_bit/top_left_corner = 2 5:5/1/terrains_peering_bit/top_right_corner = 1 5:5/2 = 2 5:5/2/terrain_set = 0 5:5/2/terrain = 2 5:5/2/terrains_peering_bit/bottom_right_corner = 1 5:5/2/terrains_peering_bit/bottom_left_corner = 2 5:5/2/terrains_peering_bit/top_left_corner = 2 5:5/2/terrains_peering_bit/top_right_corner = 1 6:5/next_alternative_id = 3 6:5/0 = 0 6:5/0/terrain_set = 0 6:5/0/terrain = 0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:5/0/terrains_peering_bit/bottom_right_corner = 1 6:5/0/terrains_peering_bit/bottom_left_corner = 2 6:5/0/terrains_peering_bit/top_right_corner = 2 6:5/1 = 1 6:5/1/terrain_set = 0 6:5/1/terrain = 1 6:5/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:5/1/terrains_peering_bit/bottom_right_corner = 1 6:5/1/terrains_peering_bit/bottom_left_corner = 2 6:5/1/terrains_peering_bit/top_right_corner = 2 6:5/2 = 2 6:5/2/terrain_set = 0 6:5/2/terrain = 2 6:5/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:5/2/terrains_peering_bit/bottom_right_corner = 1 6:5/2/terrains_peering_bit/bottom_left_corner = 2 6:5/2/terrains_peering_bit/top_right_corner = 2 7:5/next_alternative_id = 3 7:5/0 = 0 7:5/0/terrain_set = 0 7:5/0/terrain = 0 7:5/0/terrains_peering_bit/bottom_right_corner = 1 7:5/0/terrains_peering_bit/bottom_left_corner = 2 7:5/0/terrains_peering_bit/top_left_corner = 1 7:5/0/terrains_peering_bit/top_right_corner = 2 7:5/1 = 1 7:5/1/terrain_set = 0 7:5/1/terrain = 1 7:5/1/terrains_peering_bit/bottom_right_corner = 1 7:5/1/terrains_peering_bit/bottom_left_corner = 2 7:5/1/terrains_peering_bit/top_left_corner = 1 7:5/1/terrains_peering_bit/top_right_corner = 2 7:5/2 = 2 7:5/2/terrain_set = 0 7:5/2/terrain = 2 7:5/2/terrains_peering_bit/bottom_right_corner = 1 7:5/2/terrains_peering_bit/bottom_left_corner = 2 7:5/2/terrains_peering_bit/top_left_corner = 1 7:5/2/terrains_peering_bit/top_right_corner = 2 8:5/next_alternative_id = 3 8:5/0 = 0 8:5/0/terrain_set = 0 8:5/0/terrain = 0 8:5/0/terrains_peering_bit/bottom_right_corner = 1 8:5/0/terrains_peering_bit/bottom_left_corner = 2 8:5/0/terrains_peering_bit/top_left_corner = 2 8:5/0/terrains_peering_bit/top_right_corner = 2 8:5/1 = 1 8:5/1/terrain_set = 0 8:5/1/terrain = 1 8:5/1/terrains_peering_bit/bottom_right_corner = 1 8:5/1/terrains_peering_bit/bottom_left_corner = 2 8:5/1/terrains_peering_bit/top_left_corner = 2 8:5/1/terrains_peering_bit/top_right_corner = 2 8:5/2 = 2 8:5/2/terrain_set = 0 8:5/2/terrain = 2 8:5/2/terrains_peering_bit/bottom_right_corner = 1 8:5/2/terrains_peering_bit/bottom_left_corner = 2 8:5/2/terrains_peering_bit/top_left_corner = 2 8:5/2/terrains_peering_bit/top_right_corner = 2 0:6/next_alternative_id = 3 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8) 0:6/0/terrains_peering_bit/bottom_right_corner = 2 0:6/1 = 1 0:6/1/terrain_set = 0 0:6/1/terrain = 1 0:6/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8) 0:6/1/terrains_peering_bit/bottom_right_corner = 2 0:6/2 = 2 0:6/2/terrain_set = 0 0:6/2/terrain = 2 0:6/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8) 0:6/2/terrains_peering_bit/bottom_right_corner = 2 1:6/next_alternative_id = 3 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/terrain = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -2, -2, -2) 1:6/0/terrains_peering_bit/bottom_right_corner = 2 1:6/0/terrains_peering_bit/top_left_corner = 1 1:6/1 = 1 1:6/1/terrain_set = 0 1:6/1/terrain = 1 1:6/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -2, -2, -2) 1:6/1/terrains_peering_bit/bottom_right_corner = 2 1:6/1/terrains_peering_bit/top_left_corner = 1 1:6/2 = 2 1:6/2/terrain_set = 0 1:6/2/terrain = 2 1:6/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -2, -2, -2) 1:6/2/terrains_peering_bit/bottom_right_corner = 2 1:6/2/terrains_peering_bit/top_left_corner = 1 2:6/next_alternative_id = 3 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -3, -2, -3) 2:6/0/terrains_peering_bit/bottom_right_corner = 2 2:6/0/terrains_peering_bit/top_left_corner = 2 2:6/1 = 1 2:6/1/terrain_set = 0 2:6/1/terrain = 1 2:6/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -3, -2, -3) 2:6/1/terrains_peering_bit/bottom_right_corner = 2 2:6/1/terrains_peering_bit/top_left_corner = 2 2:6/2 = 2 2:6/2/terrain_set = 0 2:6/2/terrain = 2 2:6/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 2, 3, 2, 8, -8, 8, -8, -3, -2, -3) 2:6/2/terrains_peering_bit/bottom_right_corner = 2 2:6/2/terrains_peering_bit/top_left_corner = 2 3:6/next_alternative_id = 3 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 3:6/0/terrains_peering_bit/bottom_right_corner = 2 3:6/0/terrains_peering_bit/top_right_corner = 1 3:6/1 = 1 3:6/1/terrain_set = 0 3:6/1/terrain = 1 3:6/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 3:6/1/terrains_peering_bit/bottom_right_corner = 2 3:6/1/terrains_peering_bit/top_right_corner = 1 3:6/2 = 2 3:6/2/terrain_set = 0 3:6/2/terrain = 2 3:6/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 3:6/2/terrains_peering_bit/bottom_right_corner = 2 3:6/2/terrains_peering_bit/top_right_corner = 1 4:6/next_alternative_id = 3 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/terrain = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 4:6/0/terrains_peering_bit/bottom_right_corner = 2 4:6/0/terrains_peering_bit/top_left_corner = 1 4:6/0/terrains_peering_bit/top_right_corner = 1 4:6/1 = 1 4:6/1/terrain_set = 0 4:6/1/terrain = 1 4:6/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 4:6/1/terrains_peering_bit/bottom_right_corner = 2 4:6/1/terrains_peering_bit/top_left_corner = 1 4:6/1/terrains_peering_bit/top_right_corner = 1 4:6/2 = 2 4:6/2/terrain_set = 0 4:6/2/terrain = 2 4:6/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 4:6/2/terrains_peering_bit/bottom_right_corner = 2 4:6/2/terrains_peering_bit/top_left_corner = 1 4:6/2/terrains_peering_bit/top_right_corner = 1 5:6/next_alternative_id = 3 5:6/0 = 0 5:6/0/terrain_set = 0 5:6/0/terrain = 0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 5:6/0/terrains_peering_bit/bottom_right_corner = 2 5:6/0/terrains_peering_bit/top_left_corner = 2 5:6/0/terrains_peering_bit/top_right_corner = 1 5:6/1 = 1 5:6/1/terrain_set = 0 5:6/1/terrain = 1 5:6/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 5:6/1/terrains_peering_bit/bottom_right_corner = 2 5:6/1/terrains_peering_bit/top_left_corner = 2 5:6/1/terrains_peering_bit/top_right_corner = 1 5:6/2 = 2 5:6/2/terrain_set = 0 5:6/2/terrain = 2 5:6/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 5:6/2/terrains_peering_bit/bottom_right_corner = 2 5:6/2/terrains_peering_bit/top_left_corner = 2 5:6/2/terrains_peering_bit/top_right_corner = 1 6:6/next_alternative_id = 3 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 6:6/0/terrains_peering_bit/bottom_right_corner = 2 6:6/0/terrains_peering_bit/top_right_corner = 2 6:6/1 = 1 6:6/1/terrain_set = 0 6:6/1/terrain = 1 6:6/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 6:6/1/terrains_peering_bit/bottom_right_corner = 2 6:6/1/terrains_peering_bit/top_right_corner = 2 6:6/2 = 2 6:6/2/terrain_set = 0 6:6/2/terrain = 2 6:6/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 8, -8, 8) 6:6/2/terrains_peering_bit/bottom_right_corner = 2 6:6/2/terrains_peering_bit/top_right_corner = 2 7:6/next_alternative_id = 3 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 7:6/0/terrains_peering_bit/bottom_right_corner = 2 7:6/0/terrains_peering_bit/top_left_corner = 1 7:6/0/terrains_peering_bit/top_right_corner = 2 7:6/1 = 1 7:6/1/terrain_set = 0 7:6/1/terrain = 1 7:6/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 7:6/1/terrains_peering_bit/bottom_right_corner = 2 7:6/1/terrains_peering_bit/top_left_corner = 1 7:6/1/terrains_peering_bit/top_right_corner = 2 7:6/2 = 2 7:6/2/terrain_set = 0 7:6/2/terrain = 2 7:6/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -2, 0, -2, 0, 0, 2, 0, 2, 8, -8, 8) 7:6/2/terrains_peering_bit/bottom_right_corner = 2 7:6/2/terrains_peering_bit/top_left_corner = 1 7:6/2/terrains_peering_bit/top_right_corner = 2 8:6/next_alternative_id = 3 8:6/0 = 0 8:6/0/terrain_set = 0 8:6/0/terrain = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3, 0, -3, 0, 0, 2, 0, 2, 8, -8, 8) 8:6/0/terrains_peering_bit/bottom_right_corner = 2 8:6/0/terrains_peering_bit/top_left_corner = 2 8:6/0/terrains_peering_bit/top_right_corner = 2 8:6/1 = 1 8:6/1/terrain_set = 0 8:6/1/terrain = 1 8:6/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3, 0, -3, 0, 0, 2, 0, 2, 8, -8, 8) 8:6/1/terrains_peering_bit/bottom_right_corner = 2 8:6/1/terrains_peering_bit/top_left_corner = 2 8:6/1/terrains_peering_bit/top_right_corner = 2 8:6/2 = 2 8:6/2/terrain_set = 0 8:6/2/terrain = 2 8:6/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3, 0, -3, 0, 0, 2, 0, 2, 8, -8, 8) 8:6/2/terrains_peering_bit/bottom_right_corner = 2 8:6/2/terrains_peering_bit/top_left_corner = 2 8:6/2/terrains_peering_bit/top_right_corner = 2 0:7/next_alternative_id = 3 0:7/0 = 0 0:7/0/terrain_set = 0 0:7/0/terrain = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:7/0/terrains_peering_bit/bottom_right_corner = 2 0:7/0/terrains_peering_bit/bottom_left_corner = 1 0:7/1 = 1 0:7/1/terrain_set = 0 0:7/1/terrain = 1 0:7/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:7/1/terrains_peering_bit/bottom_right_corner = 2 0:7/1/terrains_peering_bit/bottom_left_corner = 1 0:7/2 = 2 0:7/2/terrain_set = 0 0:7/2/terrain = 2 0:7/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:7/2/terrains_peering_bit/bottom_right_corner = 2 0:7/2/terrains_peering_bit/bottom_left_corner = 1 1:7/next_alternative_id = 3 1:7/0 = 0 1:7/0/terrain_set = 0 1:7/0/terrain = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:7/0/terrains_peering_bit/bottom_right_corner = 2 1:7/0/terrains_peering_bit/bottom_left_corner = 1 1:7/0/terrains_peering_bit/top_left_corner = 1 1:7/1 = 1 1:7/1/terrain_set = 0 1:7/1/terrain = 1 1:7/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:7/1/terrains_peering_bit/bottom_right_corner = 2 1:7/1/terrains_peering_bit/bottom_left_corner = 1 1:7/1/terrains_peering_bit/top_left_corner = 1 1:7/2 = 2 1:7/2/terrain_set = 0 1:7/2/terrain = 2 1:7/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:7/2/terrains_peering_bit/bottom_right_corner = 2 1:7/2/terrains_peering_bit/bottom_left_corner = 1 1:7/2/terrains_peering_bit/top_left_corner = 1 2:7/next_alternative_id = 3 2:7/0 = 0 2:7/0/terrain_set = 0 2:7/0/terrain = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:7/0/terrains_peering_bit/bottom_right_corner = 2 2:7/0/terrains_peering_bit/bottom_left_corner = 1 2:7/0/terrains_peering_bit/top_left_corner = 2 2:7/1 = 1 2:7/1/terrain_set = 0 2:7/1/terrain = 1 2:7/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:7/1/terrains_peering_bit/bottom_right_corner = 2 2:7/1/terrains_peering_bit/bottom_left_corner = 1 2:7/1/terrains_peering_bit/top_left_corner = 2 2:7/2 = 2 2:7/2/terrain_set = 0 2:7/2/terrain = 2 2:7/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:7/2/terrains_peering_bit/bottom_right_corner = 2 2:7/2/terrains_peering_bit/bottom_left_corner = 1 2:7/2/terrains_peering_bit/top_left_corner = 2 3:7/next_alternative_id = 3 3:7/0 = 0 3:7/0/terrain_set = 0 3:7/0/terrain = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:7/0/terrains_peering_bit/bottom_right_corner = 2 3:7/0/terrains_peering_bit/bottom_left_corner = 1 3:7/0/terrains_peering_bit/top_right_corner = 1 3:7/1 = 1 3:7/1/terrain_set = 0 3:7/1/terrain = 1 3:7/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:7/1/terrains_peering_bit/bottom_right_corner = 2 3:7/1/terrains_peering_bit/bottom_left_corner = 1 3:7/1/terrains_peering_bit/top_right_corner = 1 3:7/2 = 2 3:7/2/terrain_set = 0 3:7/2/terrain = 2 3:7/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:7/2/terrains_peering_bit/bottom_right_corner = 2 3:7/2/terrains_peering_bit/bottom_left_corner = 1 3:7/2/terrains_peering_bit/top_right_corner = 1 4:7/next_alternative_id = 3 4:7/0 = 0 4:7/0/terrain_set = 0 4:7/0/terrain = 0 4:7/0/terrains_peering_bit/bottom_right_corner = 2 4:7/0/terrains_peering_bit/bottom_left_corner = 1 4:7/0/terrains_peering_bit/top_left_corner = 1 4:7/0/terrains_peering_bit/top_right_corner = 1 4:7/1 = 1 4:7/1/terrain_set = 0 4:7/1/terrain = 1 4:7/1/terrains_peering_bit/bottom_right_corner = 2 4:7/1/terrains_peering_bit/bottom_left_corner = 1 4:7/1/terrains_peering_bit/top_left_corner = 1 4:7/1/terrains_peering_bit/top_right_corner = 1 4:7/2 = 2 4:7/2/terrain_set = 0 4:7/2/terrain = 2 4:7/2/terrains_peering_bit/bottom_right_corner = 2 4:7/2/terrains_peering_bit/bottom_left_corner = 1 4:7/2/terrains_peering_bit/top_left_corner = 1 4:7/2/terrains_peering_bit/top_right_corner = 1 5:7/next_alternative_id = 3 5:7/0 = 0 5:7/0/terrain_set = 0 5:7/0/terrain = 0 5:7/0/terrains_peering_bit/bottom_right_corner = 2 5:7/0/terrains_peering_bit/bottom_left_corner = 1 5:7/0/terrains_peering_bit/top_left_corner = 2 5:7/0/terrains_peering_bit/top_right_corner = 1 5:7/1 = 1 5:7/1/terrain_set = 0 5:7/1/terrain = 1 5:7/1/terrains_peering_bit/bottom_right_corner = 2 5:7/1/terrains_peering_bit/bottom_left_corner = 1 5:7/1/terrains_peering_bit/top_left_corner = 2 5:7/1/terrains_peering_bit/top_right_corner = 1 5:7/2 = 2 5:7/2/terrain_set = 0 5:7/2/terrain = 2 5:7/2/terrains_peering_bit/bottom_right_corner = 2 5:7/2/terrains_peering_bit/bottom_left_corner = 1 5:7/2/terrains_peering_bit/top_left_corner = 2 5:7/2/terrains_peering_bit/top_right_corner = 1 6:7/next_alternative_id = 3 6:7/0 = 0 6:7/0/terrain_set = 0 6:7/0/terrain = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:7/0/terrains_peering_bit/bottom_right_corner = 2 6:7/0/terrains_peering_bit/bottom_left_corner = 1 6:7/0/terrains_peering_bit/top_right_corner = 2 6:7/1 = 1 6:7/1/terrain_set = 0 6:7/1/terrain = 1 6:7/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:7/1/terrains_peering_bit/bottom_right_corner = 2 6:7/1/terrains_peering_bit/bottom_left_corner = 1 6:7/1/terrains_peering_bit/top_right_corner = 2 6:7/2 = 2 6:7/2/terrain_set = 0 6:7/2/terrain = 2 6:7/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:7/2/terrains_peering_bit/bottom_right_corner = 2 6:7/2/terrains_peering_bit/bottom_left_corner = 1 6:7/2/terrains_peering_bit/top_right_corner = 2 7:7/next_alternative_id = 3 7:7/0 = 0 7:7/0/terrain_set = 0 7:7/0/terrain = 0 7:7/0/terrains_peering_bit/bottom_right_corner = 2 7:7/0/terrains_peering_bit/bottom_left_corner = 1 7:7/0/terrains_peering_bit/top_left_corner = 1 7:7/0/terrains_peering_bit/top_right_corner = 2 7:7/1 = 1 7:7/1/terrain_set = 0 7:7/1/terrain = 1 7:7/1/terrains_peering_bit/bottom_right_corner = 2 7:7/1/terrains_peering_bit/bottom_left_corner = 1 7:7/1/terrains_peering_bit/top_left_corner = 1 7:7/1/terrains_peering_bit/top_right_corner = 2 7:7/2 = 2 7:7/2/terrain_set = 0 7:7/2/terrain = 2 7:7/2/terrains_peering_bit/bottom_right_corner = 2 7:7/2/terrains_peering_bit/bottom_left_corner = 1 7:7/2/terrains_peering_bit/top_left_corner = 1 7:7/2/terrains_peering_bit/top_right_corner = 2 8:7/next_alternative_id = 3 8:7/0 = 0 8:7/0/terrain_set = 0 8:7/0/terrain = 0 8:7/0/terrains_peering_bit/bottom_right_corner = 2 8:7/0/terrains_peering_bit/bottom_left_corner = 1 8:7/0/terrains_peering_bit/top_left_corner = 2 8:7/0/terrains_peering_bit/top_right_corner = 2 8:7/1 = 1 8:7/1/terrain_set = 0 8:7/1/terrain = 1 8:7/1/terrains_peering_bit/bottom_right_corner = 2 8:7/1/terrains_peering_bit/bottom_left_corner = 1 8:7/1/terrains_peering_bit/top_left_corner = 2 8:7/1/terrains_peering_bit/top_right_corner = 2 8:7/2 = 2 8:7/2/terrain_set = 0 8:7/2/terrain = 2 8:7/2/terrains_peering_bit/bottom_right_corner = 2 8:7/2/terrains_peering_bit/bottom_left_corner = 1 8:7/2/terrains_peering_bit/top_left_corner = 2 8:7/2/terrains_peering_bit/top_right_corner = 2 0:8/next_alternative_id = 3 0:8/0 = 0 0:8/0/terrain_set = 0 0:8/0/terrain = 0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:8/0/terrains_peering_bit/bottom_right_corner = 2 0:8/0/terrains_peering_bit/bottom_left_corner = 2 0:8/1 = 1 0:8/1/terrain_set = 0 0:8/1/terrain = 1 0:8/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:8/1/terrains_peering_bit/bottom_right_corner = 2 0:8/1/terrains_peering_bit/bottom_left_corner = 2 0:8/2 = 2 0:8/2/terrain_set = 0 0:8/2/terrain = 2 0:8/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 3, -8, 3) 0:8/2/terrains_peering_bit/bottom_right_corner = 2 0:8/2/terrains_peering_bit/bottom_left_corner = 2 1:8/next_alternative_id = 3 1:8/0 = 0 1:8/0/terrain_set = 0 1:8/0/terrain = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:8/0/terrains_peering_bit/bottom_right_corner = 2 1:8/0/terrains_peering_bit/bottom_left_corner = 2 1:8/0/terrains_peering_bit/top_left_corner = 1 1:8/1 = 1 1:8/1/terrain_set = 0 1:8/1/terrain = 1 1:8/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:8/1/terrains_peering_bit/bottom_right_corner = 2 1:8/1/terrains_peering_bit/bottom_left_corner = 2 1:8/1/terrains_peering_bit/top_left_corner = 1 1:8/2 = 2 1:8/2/terrain_set = 0 1:8/2/terrain = 2 1:8/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 1:8/2/terrains_peering_bit/bottom_right_corner = 2 1:8/2/terrains_peering_bit/bottom_left_corner = 2 1:8/2/terrains_peering_bit/top_left_corner = 1 2:8/next_alternative_id = 3 2:8/0 = 0 2:8/0/terrain_set = 0 2:8/0/terrain = 0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:8/0/terrains_peering_bit/bottom_right_corner = 2 2:8/0/terrains_peering_bit/bottom_left_corner = 2 2:8/0/terrains_peering_bit/top_left_corner = 2 2:8/1 = 1 2:8/1/terrain_set = 0 2:8/1/terrain = 1 2:8/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:8/1/terrains_peering_bit/bottom_right_corner = 2 2:8/1/terrains_peering_bit/bottom_left_corner = 2 2:8/1/terrains_peering_bit/top_left_corner = 2 2:8/2 = 2 2:8/2/terrain_set = 0 2:8/2/terrain = 2 2:8/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -8, 8, -8, 8, 3, 0, 3, 0, 0, -2, 0) 2:8/2/terrains_peering_bit/bottom_right_corner = 2 2:8/2/terrains_peering_bit/bottom_left_corner = 2 2:8/2/terrains_peering_bit/top_left_corner = 2 3:8/next_alternative_id = 3 3:8/0 = 0 3:8/0/terrain_set = 0 3:8/0/terrain = 0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:8/0/terrains_peering_bit/bottom_right_corner = 2 3:8/0/terrains_peering_bit/bottom_left_corner = 2 3:8/0/terrains_peering_bit/top_right_corner = 1 3:8/1 = 1 3:8/1/terrain_set = 0 3:8/1/terrain = 1 3:8/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:8/1/terrains_peering_bit/bottom_right_corner = 2 3:8/1/terrains_peering_bit/bottom_left_corner = 2 3:8/1/terrains_peering_bit/top_right_corner = 1 3:8/2 = 2 3:8/2/terrain_set = 0 3:8/2/terrain = 2 3:8/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 3:8/2/terrains_peering_bit/bottom_right_corner = 2 3:8/2/terrains_peering_bit/bottom_left_corner = 2 3:8/2/terrains_peering_bit/top_right_corner = 1 4:8/next_alternative_id = 3 4:8/0 = 0 4:8/0/terrain_set = 0 4:8/0/terrain = 0 4:8/0/terrains_peering_bit/bottom_right_corner = 2 4:8/0/terrains_peering_bit/bottom_left_corner = 2 4:8/0/terrains_peering_bit/top_left_corner = 1 4:8/0/terrains_peering_bit/top_right_corner = 1 4:8/1 = 1 4:8/1/terrain_set = 0 4:8/1/terrain = 1 4:8/1/terrains_peering_bit/bottom_right_corner = 2 4:8/1/terrains_peering_bit/bottom_left_corner = 2 4:8/1/terrains_peering_bit/top_left_corner = 1 4:8/1/terrains_peering_bit/top_right_corner = 1 4:8/2 = 2 4:8/2/terrain_set = 0 4:8/2/terrain = 2 4:8/2/terrains_peering_bit/bottom_right_corner = 2 4:8/2/terrains_peering_bit/bottom_left_corner = 2 4:8/2/terrains_peering_bit/top_left_corner = 1 4:8/2/terrains_peering_bit/top_right_corner = 1 5:8/next_alternative_id = 3 5:8/0 = 0 5:8/0/terrain_set = 0 5:8/0/terrain = 0 5:8/0/terrains_peering_bit/bottom_right_corner = 2 5:8/0/terrains_peering_bit/bottom_left_corner = 2 5:8/0/terrains_peering_bit/top_left_corner = 2 5:8/0/terrains_peering_bit/top_right_corner = 1 5:8/1 = 1 5:8/1/terrain_set = 0 5:8/1/terrain = 1 5:8/1/terrains_peering_bit/bottom_right_corner = 2 5:8/1/terrains_peering_bit/bottom_left_corner = 2 5:8/1/terrains_peering_bit/top_left_corner = 2 5:8/1/terrains_peering_bit/top_right_corner = 1 5:8/2 = 2 5:8/2/terrain_set = 0 5:8/2/terrain = 2 5:8/2/terrains_peering_bit/bottom_right_corner = 2 5:8/2/terrains_peering_bit/bottom_left_corner = 2 5:8/2/terrains_peering_bit/top_left_corner = 2 5:8/2/terrains_peering_bit/top_right_corner = 1 6:8/next_alternative_id = 3 6:8/0 = 0 6:8/0/terrain_set = 0 6:8/0/terrain = 0 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:8/0/terrains_peering_bit/bottom_right_corner = 2 6:8/0/terrains_peering_bit/bottom_left_corner = 2 6:8/0/terrains_peering_bit/top_right_corner = 2 6:8/1 = 1 6:8/1/terrain_set = 0 6:8/1/terrain = 1 6:8/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:8/1/terrains_peering_bit/bottom_right_corner = 2 6:8/1/terrains_peering_bit/bottom_left_corner = 2 6:8/1/terrains_peering_bit/top_right_corner = 2 6:8/2 = 2 6:8/2/terrain_set = 0 6:8/2/terrain = 2 6:8/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 0, 0, 0, 0, 3, -8, 3) 6:8/2/terrains_peering_bit/bottom_right_corner = 2 6:8/2/terrains_peering_bit/bottom_left_corner = 2 6:8/2/terrains_peering_bit/top_right_corner = 2 7:8/next_alternative_id = 3 7:8/0 = 0 7:8/0/terrain_set = 0 7:8/0/terrain = 0 7:8/0/terrains_peering_bit/bottom_right_corner = 2 7:8/0/terrains_peering_bit/bottom_left_corner = 2 7:8/0/terrains_peering_bit/top_left_corner = 1 7:8/0/terrains_peering_bit/top_right_corner = 2 7:8/1 = 1 7:8/1/terrain_set = 0 7:8/1/terrain = 1 7:8/1/terrains_peering_bit/bottom_right_corner = 2 7:8/1/terrains_peering_bit/bottom_left_corner = 2 7:8/1/terrains_peering_bit/top_left_corner = 1 7:8/1/terrains_peering_bit/top_right_corner = 2 7:8/2 = 2 7:8/2/terrain_set = 0 7:8/2/terrain = 2 7:8/2/terrains_peering_bit/bottom_right_corner = 2 7:8/2/terrains_peering_bit/bottom_left_corner = 2 7:8/2/terrains_peering_bit/top_left_corner = 1 7:8/2/terrains_peering_bit/top_right_corner = 2 8:8/next_alternative_id = 3 8:8/0 = 0 8:8/0/terrain_set = 0 8:8/0/terrain = 0 8:8/0/terrains_peering_bit/bottom_right_corner = 2 8:8/0/terrains_peering_bit/bottom_left_corner = 2 8:8/0/terrains_peering_bit/top_left_corner = 2 8:8/0/terrains_peering_bit/top_right_corner = 2 8:8/1 = 1 8:8/1/terrain_set = 0 8:8/1/terrain = 1 8:8/1/terrains_peering_bit/bottom_right_corner = 2 8:8/1/terrains_peering_bit/bottom_left_corner = 2 8:8/1/terrains_peering_bit/top_left_corner = 2 8:8/1/terrains_peering_bit/top_right_corner = 2 8:8/2 = 2 8:8/2/terrain_set = 0 8:8/2/terrain = 2 8:8/2/terrains_peering_bit/bottom_right_corner = 2 8:8/2/terrains_peering_bit/bottom_left_corner = 2 8:8/2/terrains_peering_bit/top_left_corner = 2 8:8/2/terrains_peering_bit/top_right_corner = 2 0:9/next_alternative_id = 3 0:9/0 = 0 0:9/0/terrain_set = 0 0:9/0/terrain = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:9/1 = 1 0:9/1/terrain_set = 0 0:9/1/terrain = 1 0:9/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:9/2 = 2 0:9/2/terrain_set = 0 0:9/2/terrain = 2 0:9/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/next_alternative_id = 3 1:9/0 = 0 1:9/0/terrain_set = 0 1:9/0/terrain = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/1 = 1 1:9/1/terrain_set = 0 1:9/1/terrain = 1 1:9/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/2 = 2 1:9/2/terrain_set = 0 1:9/2/terrain = 2 1:9/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/next_alternative_id = 3 2:9/0 = 0 2:9/0/terrain_set = 0 2:9/0/terrain = 0 2:9/0/probability = 0.25 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/1 = 1 2:9/1/terrain_set = 0 2:9/1/terrain = 1 2:9/1/probability = 0.25 2:9/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/2 = 2 2:9/2/terrain_set = 0 2:9/2/terrain = 2 2:9/2/probability = 0.25 2:9/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:9/next_alternative_id = 3 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/terrain = 0 3:9/0/terrains_peering_bit/bottom_right_corner = 1 3:9/0/terrains_peering_bit/bottom_left_corner = 1 3:9/0/terrains_peering_bit/top_left_corner = 1 3:9/0/terrains_peering_bit/top_right_corner = 1 3:9/1 = 1 3:9/1/terrain_set = 0 3:9/1/terrain = 1 3:9/1/terrains_peering_bit/bottom_right_corner = 1 3:9/1/terrains_peering_bit/bottom_left_corner = 1 3:9/1/terrains_peering_bit/top_left_corner = 1 3:9/1/terrains_peering_bit/top_right_corner = 1 3:9/2 = 2 3:9/2/terrain_set = 0 3:9/2/terrain = 2 3:9/2/terrains_peering_bit/bottom_right_corner = 1 3:9/2/terrains_peering_bit/bottom_left_corner = 1 3:9/2/terrains_peering_bit/top_left_corner = 1 3:9/2/terrains_peering_bit/top_right_corner = 1 4:9/next_alternative_id = 3 4:9/0 = 0 4:9/0/terrain_set = 0 4:9/0/terrain = 0 4:9/0/terrains_peering_bit/bottom_right_corner = 1 4:9/0/terrains_peering_bit/bottom_left_corner = 1 4:9/0/terrains_peering_bit/top_left_corner = 1 4:9/0/terrains_peering_bit/top_right_corner = 1 4:9/1 = 1 4:9/1/terrain_set = 0 4:9/1/terrain = 1 4:9/1/terrains_peering_bit/bottom_right_corner = 1 4:9/1/terrains_peering_bit/bottom_left_corner = 1 4:9/1/terrains_peering_bit/top_left_corner = 1 4:9/1/terrains_peering_bit/top_right_corner = 1 4:9/2 = 2 4:9/2/terrain_set = 0 4:9/2/terrain = 2 4:9/2/terrains_peering_bit/bottom_right_corner = 1 4:9/2/terrains_peering_bit/bottom_left_corner = 1 4:9/2/terrains_peering_bit/top_left_corner = 1 4:9/2/terrains_peering_bit/top_right_corner = 1 5:9/next_alternative_id = 3 5:9/0 = 0 5:9/0/terrain_set = 0 5:9/0/terrain = 0 5:9/0/probability = 0.25 5:9/0/terrains_peering_bit/bottom_right_corner = 1 5:9/0/terrains_peering_bit/bottom_left_corner = 1 5:9/0/terrains_peering_bit/top_left_corner = 1 5:9/0/terrains_peering_bit/top_right_corner = 1 5:9/1 = 1 5:9/1/terrain_set = 0 5:9/1/terrain = 1 5:9/1/probability = 0.25 5:9/1/terrains_peering_bit/bottom_right_corner = 1 5:9/1/terrains_peering_bit/bottom_left_corner = 1 5:9/1/terrains_peering_bit/top_left_corner = 1 5:9/1/terrains_peering_bit/top_right_corner = 1 5:9/2 = 2 5:9/2/terrain_set = 0 5:9/2/terrain = 2 5:9/2/probability = 0.25 5:9/2/terrains_peering_bit/bottom_right_corner = 1 5:9/2/terrains_peering_bit/bottom_left_corner = 1 5:9/2/terrains_peering_bit/top_left_corner = 1 5:9/2/terrains_peering_bit/top_right_corner = 1 6:9/next_alternative_id = 3 6:9/0 = 0 6:9/0/terrain_set = 0 6:9/0/terrain = 0 6:9/0/terrains_peering_bit/bottom_right_corner = 2 6:9/0/terrains_peering_bit/bottom_left_corner = 2 6:9/0/terrains_peering_bit/top_left_corner = 2 6:9/0/terrains_peering_bit/top_right_corner = 2 6:9/1 = 1 6:9/1/terrain_set = 0 6:9/1/terrain = 1 6:9/1/terrains_peering_bit/bottom_right_corner = 2 6:9/1/terrains_peering_bit/bottom_left_corner = 2 6:9/1/terrains_peering_bit/top_left_corner = 2 6:9/1/terrains_peering_bit/top_right_corner = 2 6:9/2 = 2 6:9/2/terrain_set = 0 6:9/2/terrain = 2 6:9/2/terrains_peering_bit/bottom_right_corner = 2 6:9/2/terrains_peering_bit/bottom_left_corner = 2 6:9/2/terrains_peering_bit/top_left_corner = 2 6:9/2/terrains_peering_bit/top_right_corner = 2 7:9/next_alternative_id = 3 7:9/0 = 0 7:9/0/terrain_set = 0 7:9/0/terrain = 0 7:9/0/terrains_peering_bit/bottom_right_corner = 2 7:9/0/terrains_peering_bit/bottom_left_corner = 2 7:9/0/terrains_peering_bit/top_left_corner = 2 7:9/0/terrains_peering_bit/top_right_corner = 2 7:9/1 = 1 7:9/1/terrain_set = 0 7:9/1/terrain = 1 7:9/1/terrains_peering_bit/bottom_right_corner = 2 7:9/1/terrains_peering_bit/bottom_left_corner = 2 7:9/1/terrains_peering_bit/top_left_corner = 2 7:9/1/terrains_peering_bit/top_right_corner = 2 7:9/2 = 2 7:9/2/terrain_set = 0 7:9/2/terrain = 2 7:9/2/terrains_peering_bit/bottom_right_corner = 2 7:9/2/terrains_peering_bit/bottom_left_corner = 2 7:9/2/terrains_peering_bit/top_left_corner = 2 7:9/2/terrains_peering_bit/top_right_corner = 2 8:9/next_alternative_id = 3 8:9/0 = 0 8:9/0/terrain_set = 0 8:9/0/terrain = 0 8:9/0/probability = 0.25 8:9/0/terrains_peering_bit/bottom_right_corner = 2 8:9/0/terrains_peering_bit/bottom_left_corner = 2 8:9/0/terrains_peering_bit/top_left_corner = 2 8:9/0/terrains_peering_bit/top_right_corner = 2 8:9/1 = 1 8:9/1/terrain_set = 0 8:9/1/terrain = 1 8:9/1/probability = 0.25 8:9/1/terrains_peering_bit/bottom_right_corner = 2 8:9/1/terrains_peering_bit/bottom_left_corner = 2 8:9/1/terrains_peering_bit/top_left_corner = 2 8:9/1/terrains_peering_bit/top_right_corner = 2 8:9/2 = 2 8:9/2/terrain_set = 0 8:9/2/terrain = 2 8:9/2/probability = 0.25 8:9/2/terrains_peering_bit/bottom_right_corner = 2 8:9/2/terrains_peering_bit/bottom_left_corner = 2 8:9/2/terrains_peering_bit/top_left_corner = 2 8:9/2/terrains_peering_bit/top_right_corner = 2 [resource] physics_layer_0/collision_layer = 1 terrain_set_0/mode = 1 terrain_set_0/terrain_0/name = "water" terrain_set_0/terrain_0/color = Color(0.184314, 0.415686, 0.627451, 1) terrain_set_0/terrain_1/name = "sand" terrain_set_0/terrain_1/color = Color(0.85098, 0.72549, 0.478431, 1) terrain_set_0/terrain_2/name = "grass" terrain_set_0/terrain_2/color = Color(0.309804, 0.541176, 0.247059, 1) sources/0 = SubResource("TileSetAtlasSource_tiles")