[gd_resource type="TileSet" format=3] [ext_resource type="Texture2D" path="ground.png" id="1_sheet"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tiles"] resource_name = "ground" texture = ExtResource("1_sheet") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 7, -5, 7, 6, -7, 6) 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 7, -5, 7, 6, -7, 6) 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/probability = 0.333333 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 7, -5, 7, 6, -7, 6) 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 7, -8, 7, 6, -7, 6) 3:0/0/terrains_peering_bit/top_side = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 7, -8, 7, 6, -7, 6) 4:0/0/terrains_peering_bit/top_side = 0 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/terrain = 0 5:0/0/probability = 0.333333 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 7, -8, 7, 6, -7, 6) 5:0/0/terrains_peering_bit/top_side = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 8, -5, 8, 6, -7, 6) 6:0/0/terrains_peering_bit/right_side = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 8, -5, 8, 6, -7, 6) 7:0/0/terrains_peering_bit/right_side = 0 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/terrain = 0 8:0/0/probability = 0.333333 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 8, -5, 8, 6, -7, 6) 8:0/0/terrains_peering_bit/right_side = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 6, -7, 6) 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 6, -7, 6) 10:0/0/terrains_peering_bit/right_side = 0 10:0/0/terrains_peering_bit/top_side = 0 11:0/0 = 0 11:0/0/terrain_set = 0 11:0/0/terrain = 0 11:0/0/probability = 0.333333 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 6, -7, 6) 11:0/0/terrains_peering_bit/right_side = 0 11:0/0/terrains_peering_bit/top_side = 0 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 6, -7, 6) 12:0/0/terrains_peering_bit/right_side = 0 12:0/0/terrains_peering_bit/top_side = 0 12:0/0/terrains_peering_bit/top_right_corner = 0 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 6, -7, 6) 13:0/0/terrains_peering_bit/right_side = 0 13:0/0/terrains_peering_bit/top_side = 0 13:0/0/terrains_peering_bit/top_right_corner = 0 14:0/0 = 0 14:0/0/terrain_set = 0 14:0/0/terrain = 0 14:0/0/probability = 0.333333 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 6, -7, 6) 14:0/0/terrains_peering_bit/right_side = 0 14:0/0/terrains_peering_bit/top_side = 0 14:0/0/terrains_peering_bit/top_right_corner = 0 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 7, -5, 7, 8, -7, 8) 15:0/0/terrains_peering_bit/bottom_side = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 7, -5, 7, 8, -7, 8) 0:1/0/terrains_peering_bit/bottom_side = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/probability = 0.333333 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 7, -5, 7, 8, -7, 8) 1:1/0/terrains_peering_bit/bottom_side = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 7, -8, 7, 8, -7, 8) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/top_side = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 7, -8, 7, 8, -7, 8) 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/probability = 0.333333 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 7, -8, 7, 8, -7, 8) 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/top_side = 0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/terrain = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 8, -5, 8, 8, -7, 8) 5:1/0/terrains_peering_bit/right_side = 0 5:1/0/terrains_peering_bit/bottom_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 8, -5, 8, 8, -7, 8) 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/probability = 0.333333 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 8, -5, 8, 8, -7, 8) 7:1/0/terrains_peering_bit/right_side = 0 7:1/0/terrains_peering_bit/bottom_side = 0 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/terrain = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 8:1/0/terrains_peering_bit/right_side = 0 8:1/0/terrains_peering_bit/bottom_side = 0 8:1/0/terrains_peering_bit/top_side = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/top_side = 0 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 0 10:1/0/probability = 0.333333 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0 10:1/0/terrains_peering_bit/top_side = 0 11:1/0 = 0 11:1/0/terrain_set = 0 11:1/0/terrain = 0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 11:1/0/terrains_peering_bit/right_side = 0 11:1/0/terrains_peering_bit/bottom_side = 0 11:1/0/terrains_peering_bit/top_side = 0 11:1/0/terrains_peering_bit/top_right_corner = 0 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 12:1/0/terrains_peering_bit/right_side = 0 12:1/0/terrains_peering_bit/bottom_side = 0 12:1/0/terrains_peering_bit/top_side = 0 12:1/0/terrains_peering_bit/top_right_corner = 0 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 0 13:1/0/probability = 0.333333 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 13:1/0/terrains_peering_bit/right_side = 0 13:1/0/terrains_peering_bit/bottom_side = 0 13:1/0/terrains_peering_bit/top_side = 0 13:1/0/terrains_peering_bit/top_right_corner = 0 14:1/0 = 0 14:1/0/terrain_set = 0 14:1/0/terrain = 0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 8, -5, 8, 8, -7, 8) 14:1/0/terrains_peering_bit/right_side = 0 14:1/0/terrains_peering_bit/bottom_right_corner = 0 14:1/0/terrains_peering_bit/bottom_side = 0 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 8, -5, 8, 8, -7, 8) 15:1/0/terrains_peering_bit/right_side = 0 15:1/0/terrains_peering_bit/bottom_right_corner = 0 15:1/0/terrains_peering_bit/bottom_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/probability = 0.333333 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -5, 8, -5, 8, 8, -7, 8) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/bottom_right_corner = 0 0:2/0/terrains_peering_bit/bottom_side = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/bottom_right_corner = 0 1:2/0/terrains_peering_bit/bottom_side = 0 1:2/0/terrains_peering_bit/top_side = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 2:2/0/terrains_peering_bit/right_side = 0 2:2/0/terrains_peering_bit/bottom_right_corner = 0 2:2/0/terrains_peering_bit/bottom_side = 0 2:2/0/terrains_peering_bit/top_side = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/probability = 0.333333 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 3:2/0/terrains_peering_bit/right_side = 0 3:2/0/terrains_peering_bit/bottom_right_corner = 0 3:2/0/terrains_peering_bit/bottom_side = 0 3:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 4:2/0/terrains_peering_bit/right_side = 0 4:2/0/terrains_peering_bit/bottom_right_corner = 0 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_right_corner = 0 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/terrain = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/bottom_right_corner = 0 5:2/0/terrains_peering_bit/bottom_side = 0 5:2/0/terrains_peering_bit/top_side = 0 5:2/0/terrains_peering_bit/top_right_corner = 0 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/terrain = 0 6:2/0/probability = 0.333333 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, -8, 8, -8, 8, 8, -7, 8) 6:2/0/terrains_peering_bit/right_side = 0 6:2/0/terrains_peering_bit/bottom_right_corner = 0 6:2/0/terrains_peering_bit/bottom_side = 0 6:2/0/terrains_peering_bit/top_side = 0 6:2/0/terrains_peering_bit/top_right_corner = 0 7:2/0 = 0 7:2/0/terrain_set = 0 7:2/0/terrain = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 7, -5, 7, 6, -8, 6) 7:2/0/terrains_peering_bit/left_side = 0 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/terrain = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 7, -5, 7, 6, -8, 6) 8:2/0/terrains_peering_bit/left_side = 0 9:2/0 = 0 9:2/0/terrain_set = 0 9:2/0/terrain = 0 9:2/0/probability = 0.333333 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 7, -5, 7, 6, -8, 6) 9:2/0/terrains_peering_bit/left_side = 0 10:2/0 = 0 10:2/0/terrain_set = 0 10:2/0/terrain = 0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 6, -8, 6) 10:2/0/terrains_peering_bit/left_side = 0 10:2/0/terrains_peering_bit/top_side = 0 11:2/0 = 0 11:2/0/terrain_set = 0 11:2/0/terrain = 0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 6, -8, 6) 11:2/0/terrains_peering_bit/left_side = 0 11:2/0/terrains_peering_bit/top_side = 0 12:2/0 = 0 12:2/0/terrain_set = 0 12:2/0/terrain = 0 12:2/0/probability = 0.333333 12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 6, -8, 6) 12:2/0/terrains_peering_bit/left_side = 0 12:2/0/terrains_peering_bit/top_side = 0 13:2/0 = 0 13:2/0/terrain_set = 0 13:2/0/terrain = 0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 6, -8, 6) 13:2/0/terrains_peering_bit/right_side = 0 13:2/0/terrains_peering_bit/left_side = 0 14:2/0 = 0 14:2/0/terrain_set = 0 14:2/0/terrain = 0 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 6, -8, 6) 14:2/0/terrains_peering_bit/right_side = 0 14:2/0/terrains_peering_bit/left_side = 0 15:2/0 = 0 15:2/0/terrain_set = 0 15:2/0/terrain = 0 15:2/0/probability = 0.333333 15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 6, -8, 6) 15:2/0/terrains_peering_bit/right_side = 0 15:2/0/terrains_peering_bit/left_side = 0 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 0:3/0/terrains_peering_bit/right_side = 0 0:3/0/terrains_peering_bit/left_side = 0 0:3/0/terrains_peering_bit/top_side = 0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/left_side = 0 1:3/0/terrains_peering_bit/top_side = 0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/terrain = 0 2:3/0/probability = 0.333333 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/left_side = 0 2:3/0/terrains_peering_bit/top_side = 0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/terrain = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 3:3/0/terrains_peering_bit/right_side = 0 3:3/0/terrains_peering_bit/left_side = 0 3:3/0/terrains_peering_bit/top_side = 0 3:3/0/terrains_peering_bit/top_right_corner = 0 4:3/0 = 0 4:3/0/terrain_set = 0 4:3/0/terrain = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 4:3/0/terrains_peering_bit/right_side = 0 4:3/0/terrains_peering_bit/left_side = 0 4:3/0/terrains_peering_bit/top_side = 0 4:3/0/terrains_peering_bit/top_right_corner = 0 5:3/0 = 0 5:3/0/terrain_set = 0 5:3/0/terrain = 0 5:3/0/probability = 0.333333 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 5:3/0/terrains_peering_bit/right_side = 0 5:3/0/terrains_peering_bit/left_side = 0 5:3/0/terrains_peering_bit/top_side = 0 5:3/0/terrains_peering_bit/top_right_corner = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 7, -5, 7, 8, -8, 8) 6:3/0/terrains_peering_bit/bottom_side = 0 6:3/0/terrains_peering_bit/left_side = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 7, -5, 7, 8, -8, 8) 7:3/0/terrains_peering_bit/bottom_side = 0 7:3/0/terrains_peering_bit/left_side = 0 8:3/0 = 0 8:3/0/terrain_set = 0 8:3/0/terrain = 0 8:3/0/probability = 0.333333 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 7, -5, 7, 8, -8, 8) 8:3/0/terrains_peering_bit/bottom_side = 0 8:3/0/terrains_peering_bit/left_side = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/left_side = 0 9:3/0/terrains_peering_bit/top_side = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 10:3/0/terrains_peering_bit/top_side = 0 11:3/0 = 0 11:3/0/terrain_set = 0 11:3/0/terrain = 0 11:3/0/probability = 0.333333 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 11:3/0/terrains_peering_bit/bottom_side = 0 11:3/0/terrains_peering_bit/left_side = 0 11:3/0/terrains_peering_bit/top_side = 0 12:3/0 = 0 12:3/0/terrain_set = 0 12:3/0/terrain = 0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/bottom_side = 0 12:3/0/terrains_peering_bit/left_side = 0 13:3/0 = 0 13:3/0/terrain_set = 0 13:3/0/terrain = 0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/bottom_side = 0 13:3/0/terrains_peering_bit/left_side = 0 14:3/0 = 0 14:3/0/terrain_set = 0 14:3/0/terrain = 0 14:3/0/probability = 0.333333 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 14:3/0/terrains_peering_bit/right_side = 0 14:3/0/terrains_peering_bit/bottom_side = 0 14:3/0/terrains_peering_bit/left_side = 0 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0 15:3/0/terrains_peering_bit/left_side = 0 15:3/0/terrains_peering_bit/top_side = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0/terrains_peering_bit/right_side = 0 0:4/0/terrains_peering_bit/bottom_side = 0 0:4/0/terrains_peering_bit/left_side = 0 0:4/0/terrains_peering_bit/top_side = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/probability = 0.333333 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/bottom_side = 0 1:4/0/terrains_peering_bit/left_side = 0 1:4/0/terrains_peering_bit/top_side = 0 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/right_side = 0 2:4/0/terrains_peering_bit/bottom_side = 0 2:4/0/terrains_peering_bit/left_side = 0 2:4/0/terrains_peering_bit/top_side = 0 2:4/0/terrains_peering_bit/top_right_corner = 0 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/terrain = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/right_side = 0 3:4/0/terrains_peering_bit/bottom_side = 0 3:4/0/terrains_peering_bit/left_side = 0 3:4/0/terrains_peering_bit/top_side = 0 3:4/0/terrains_peering_bit/top_right_corner = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/probability = 0.333333 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0/terrains_peering_bit/right_side = 0 4:4/0/terrains_peering_bit/bottom_side = 0 4:4/0/terrains_peering_bit/left_side = 0 4:4/0/terrains_peering_bit/top_side = 0 4:4/0/terrains_peering_bit/top_right_corner = 0 5:4/0 = 0 5:4/0/terrain_set = 0 5:4/0/terrain = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 5:4/0/terrains_peering_bit/right_side = 0 5:4/0/terrains_peering_bit/bottom_right_corner = 0 5:4/0/terrains_peering_bit/bottom_side = 0 5:4/0/terrains_peering_bit/left_side = 0 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/left_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/probability = 0.333333 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 7:4/0/terrains_peering_bit/right_side = 0 7:4/0/terrains_peering_bit/bottom_right_corner = 0 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/left_side = 0 8:4/0 = 0 8:4/0/terrain_set = 0 8:4/0/terrain = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0/terrains_peering_bit/right_side = 0 8:4/0/terrains_peering_bit/bottom_right_corner = 0 8:4/0/terrains_peering_bit/bottom_side = 0 8:4/0/terrains_peering_bit/left_side = 0 8:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/bottom_right_corner = 0 9:4/0/terrains_peering_bit/bottom_side = 0 9:4/0/terrains_peering_bit/left_side = 0 9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 10:4/0/terrain_set = 0 10:4/0/terrain = 0 10:4/0/probability = 0.333333 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:4/0/terrains_peering_bit/right_side = 0 10:4/0/terrains_peering_bit/bottom_right_corner = 0 10:4/0/terrains_peering_bit/bottom_side = 0 10:4/0/terrains_peering_bit/left_side = 0 10:4/0/terrains_peering_bit/top_side = 0 11:4/0 = 0 11:4/0/terrain_set = 0 11:4/0/terrain = 0 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:4/0/terrains_peering_bit/right_side = 0 11:4/0/terrains_peering_bit/bottom_right_corner = 0 11:4/0/terrains_peering_bit/bottom_side = 0 11:4/0/terrains_peering_bit/left_side = 0 11:4/0/terrains_peering_bit/top_side = 0 11:4/0/terrains_peering_bit/top_right_corner = 0 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/bottom_right_corner = 0 12:4/0/terrains_peering_bit/bottom_side = 0 12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/top_side = 0 12:4/0/terrains_peering_bit/top_right_corner = 0 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 0 13:4/0/probability = 0.333333 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:4/0/terrains_peering_bit/right_side = 0 13:4/0/terrains_peering_bit/bottom_right_corner = 0 13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/top_side = 0 13:4/0/terrains_peering_bit/top_right_corner = 0 14:4/0 = 0 14:4/0/terrain_set = 0 14:4/0/terrain = 0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 7, -5, 7, 8, -8, 8) 14:4/0/terrains_peering_bit/bottom_side = 0 14:4/0/terrains_peering_bit/bottom_left_corner = 0 14:4/0/terrains_peering_bit/left_side = 0 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 7, -5, 7, 8, -8, 8) 15:4/0/terrains_peering_bit/bottom_side = 0 15:4/0/terrains_peering_bit/bottom_left_corner = 0 15:4/0/terrains_peering_bit/left_side = 0 0:5/0 = 0 0:5/0/terrain_set = 0 0:5/0/terrain = 0 0:5/0/probability = 0.333333 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 7, -5, 7, 8, -8, 8) 0:5/0/terrains_peering_bit/bottom_side = 0 0:5/0/terrains_peering_bit/bottom_left_corner = 0 0:5/0/terrains_peering_bit/left_side = 0 1:5/0 = 0 1:5/0/terrain_set = 0 1:5/0/terrain = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 1:5/0/terrains_peering_bit/bottom_side = 0 1:5/0/terrains_peering_bit/bottom_left_corner = 0 1:5/0/terrains_peering_bit/left_side = 0 1:5/0/terrains_peering_bit/top_side = 0 2:5/0 = 0 2:5/0/terrain_set = 0 2:5/0/terrain = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 2:5/0/terrains_peering_bit/bottom_side = 0 2:5/0/terrains_peering_bit/bottom_left_corner = 0 2:5/0/terrains_peering_bit/left_side = 0 2:5/0/terrains_peering_bit/top_side = 0 3:5/0 = 0 3:5/0/terrain_set = 0 3:5/0/terrain = 0 3:5/0/probability = 0.333333 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 3:5/0/terrains_peering_bit/bottom_side = 0 3:5/0/terrains_peering_bit/bottom_left_corner = 0 3:5/0/terrains_peering_bit/left_side = 0 3:5/0/terrains_peering_bit/top_side = 0 4:5/0 = 0 4:5/0/terrain_set = 0 4:5/0/terrain = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 4:5/0/terrains_peering_bit/right_side = 0 4:5/0/terrains_peering_bit/bottom_side = 0 4:5/0/terrains_peering_bit/bottom_left_corner = 0 4:5/0/terrains_peering_bit/left_side = 0 5:5/0 = 0 5:5/0/terrain_set = 0 5:5/0/terrain = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 5:5/0/terrains_peering_bit/right_side = 0 5:5/0/terrains_peering_bit/bottom_side = 0 5:5/0/terrains_peering_bit/bottom_left_corner = 0 5:5/0/terrains_peering_bit/left_side = 0 6:5/0 = 0 6:5/0/terrain_set = 0 6:5/0/terrain = 0 6:5/0/probability = 0.333333 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 6:5/0/terrains_peering_bit/right_side = 0 6:5/0/terrains_peering_bit/bottom_side = 0 6:5/0/terrains_peering_bit/bottom_left_corner = 0 6:5/0/terrains_peering_bit/left_side = 0 7:5/0 = 0 7:5/0/terrain_set = 0 7:5/0/terrain = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0/terrains_peering_bit/right_side = 0 7:5/0/terrains_peering_bit/bottom_side = 0 7:5/0/terrains_peering_bit/bottom_left_corner = 0 7:5/0/terrains_peering_bit/left_side = 0 7:5/0/terrains_peering_bit/top_side = 0 8:5/0 = 0 8:5/0/terrain_set = 0 8:5/0/terrain = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0/terrains_peering_bit/right_side = 0 8:5/0/terrains_peering_bit/bottom_side = 0 8:5/0/terrains_peering_bit/bottom_left_corner = 0 8:5/0/terrains_peering_bit/left_side = 0 8:5/0/terrains_peering_bit/top_side = 0 9:5/0 = 0 9:5/0/terrain_set = 0 9:5/0/terrain = 0 9:5/0/probability = 0.333333 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:5/0/terrains_peering_bit/right_side = 0 9:5/0/terrains_peering_bit/bottom_side = 0 9:5/0/terrains_peering_bit/bottom_left_corner = 0 9:5/0/terrains_peering_bit/left_side = 0 9:5/0/terrains_peering_bit/top_side = 0 10:5/0 = 0 10:5/0/terrain_set = 0 10:5/0/terrain = 0 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:5/0/terrains_peering_bit/right_side = 0 10:5/0/terrains_peering_bit/bottom_side = 0 10:5/0/terrains_peering_bit/bottom_left_corner = 0 10:5/0/terrains_peering_bit/left_side = 0 10:5/0/terrains_peering_bit/top_side = 0 10:5/0/terrains_peering_bit/top_right_corner = 0 11:5/0 = 0 11:5/0/terrain_set = 0 11:5/0/terrain = 0 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:5/0/terrains_peering_bit/right_side = 0 11:5/0/terrains_peering_bit/bottom_side = 0 11:5/0/terrains_peering_bit/bottom_left_corner = 0 11:5/0/terrains_peering_bit/left_side = 0 11:5/0/terrains_peering_bit/top_side = 0 11:5/0/terrains_peering_bit/top_right_corner = 0 12:5/0 = 0 12:5/0/terrain_set = 0 12:5/0/terrain = 0 12:5/0/probability = 0.333333 12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:5/0/terrains_peering_bit/right_side = 0 12:5/0/terrains_peering_bit/bottom_side = 0 12:5/0/terrains_peering_bit/bottom_left_corner = 0 12:5/0/terrains_peering_bit/left_side = 0 12:5/0/terrains_peering_bit/top_side = 0 12:5/0/terrains_peering_bit/top_right_corner = 0 13:5/0 = 0 13:5/0/terrain_set = 0 13:5/0/terrain = 0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 13:5/0/terrains_peering_bit/right_side = 0 13:5/0/terrains_peering_bit/bottom_right_corner = 0 13:5/0/terrains_peering_bit/bottom_side = 0 13:5/0/terrains_peering_bit/bottom_left_corner = 0 13:5/0/terrains_peering_bit/left_side = 0 14:5/0 = 0 14:5/0/terrain_set = 0 14:5/0/terrain = 0 14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 14:5/0/terrains_peering_bit/right_side = 0 14:5/0/terrains_peering_bit/bottom_right_corner = 0 14:5/0/terrains_peering_bit/bottom_side = 0 14:5/0/terrains_peering_bit/bottom_left_corner = 0 14:5/0/terrains_peering_bit/left_side = 0 15:5/0 = 0 15:5/0/terrain_set = 0 15:5/0/terrain = 0 15:5/0/probability = 0.333333 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 8, -8, 8) 15:5/0/terrains_peering_bit/right_side = 0 15:5/0/terrains_peering_bit/bottom_right_corner = 0 15:5/0/terrains_peering_bit/bottom_side = 0 15:5/0/terrains_peering_bit/bottom_left_corner = 0 15:5/0/terrains_peering_bit/left_side = 0 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:6/0/terrains_peering_bit/right_side = 0 0:6/0/terrains_peering_bit/bottom_right_corner = 0 0:6/0/terrains_peering_bit/bottom_side = 0 0:6/0/terrains_peering_bit/bottom_left_corner = 0 0:6/0/terrains_peering_bit/left_side = 0 0:6/0/terrains_peering_bit/top_side = 0 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/terrain = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0/terrains_peering_bit/right_side = 0 1:6/0/terrains_peering_bit/bottom_right_corner = 0 1:6/0/terrains_peering_bit/bottom_side = 0 1:6/0/terrains_peering_bit/bottom_left_corner = 0 1:6/0/terrains_peering_bit/left_side = 0 1:6/0/terrains_peering_bit/top_side = 0 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/terrain = 0 2:6/0/probability = 0.333333 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0/terrains_peering_bit/right_side = 0 2:6/0/terrains_peering_bit/bottom_right_corner = 0 2:6/0/terrains_peering_bit/bottom_side = 0 2:6/0/terrains_peering_bit/bottom_left_corner = 0 2:6/0/terrains_peering_bit/left_side = 0 2:6/0/terrains_peering_bit/top_side = 0 3:6/0 = 0 3:6/0/terrain_set = 0 3:6/0/terrain = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0/terrains_peering_bit/right_side = 0 3:6/0/terrains_peering_bit/bottom_right_corner = 0 3:6/0/terrains_peering_bit/bottom_side = 0 3:6/0/terrains_peering_bit/bottom_left_corner = 0 3:6/0/terrains_peering_bit/left_side = 0 3:6/0/terrains_peering_bit/top_side = 0 3:6/0/terrains_peering_bit/top_right_corner = 0 4:6/0 = 0 4:6/0/terrain_set = 0 4:6/0/terrain = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:6/0/terrains_peering_bit/right_side = 0 4:6/0/terrains_peering_bit/bottom_right_corner = 0 4:6/0/terrains_peering_bit/bottom_side = 0 4:6/0/terrains_peering_bit/bottom_left_corner = 0 4:6/0/terrains_peering_bit/left_side = 0 4:6/0/terrains_peering_bit/top_side = 0 4:6/0/terrains_peering_bit/top_right_corner = 0 5:6/0 = 0 5:6/0/terrain_set = 0 5:6/0/terrain = 0 5:6/0/probability = 0.333333 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:6/0/terrains_peering_bit/right_side = 0 5:6/0/terrains_peering_bit/bottom_right_corner = 0 5:6/0/terrains_peering_bit/bottom_side = 0 5:6/0/terrains_peering_bit/bottom_left_corner = 0 5:6/0/terrains_peering_bit/left_side = 0 5:6/0/terrains_peering_bit/top_side = 0 5:6/0/terrains_peering_bit/top_right_corner = 0 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/terrain = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 6, -8, 6) 6:6/0/terrains_peering_bit/left_side = 0 6:6/0/terrains_peering_bit/top_left_corner = 0 6:6/0/terrains_peering_bit/top_side = 0 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/terrain = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 6, -8, 6) 7:6/0/terrains_peering_bit/left_side = 0 7:6/0/terrains_peering_bit/top_left_corner = 0 7:6/0/terrains_peering_bit/top_side = 0 8:6/0 = 0 8:6/0/terrain_set = 0 8:6/0/terrain = 0 8:6/0/probability = 0.333333 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 6, -8, 6) 8:6/0/terrains_peering_bit/left_side = 0 8:6/0/terrains_peering_bit/top_left_corner = 0 8:6/0/terrains_peering_bit/top_side = 0 9:6/0 = 0 9:6/0/terrain_set = 0 9:6/0/terrain = 0 9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 9:6/0/terrains_peering_bit/right_side = 0 9:6/0/terrains_peering_bit/left_side = 0 9:6/0/terrains_peering_bit/top_left_corner = 0 9:6/0/terrains_peering_bit/top_side = 0 10:6/0 = 0 10:6/0/terrain_set = 0 10:6/0/terrain = 0 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 10:6/0/terrains_peering_bit/right_side = 0 10:6/0/terrains_peering_bit/left_side = 0 10:6/0/terrains_peering_bit/top_left_corner = 0 10:6/0/terrains_peering_bit/top_side = 0 11:6/0 = 0 11:6/0/terrain_set = 0 11:6/0/terrain = 0 11:6/0/probability = 0.333333 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 11:6/0/terrains_peering_bit/right_side = 0 11:6/0/terrains_peering_bit/left_side = 0 11:6/0/terrains_peering_bit/top_left_corner = 0 11:6/0/terrains_peering_bit/top_side = 0 12:6/0 = 0 12:6/0/terrain_set = 0 12:6/0/terrain = 0 12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 12:6/0/terrains_peering_bit/right_side = 0 12:6/0/terrains_peering_bit/left_side = 0 12:6/0/terrains_peering_bit/top_left_corner = 0 12:6/0/terrains_peering_bit/top_side = 0 12:6/0/terrains_peering_bit/top_right_corner = 0 13:6/0 = 0 13:6/0/terrain_set = 0 13:6/0/terrain = 0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 13:6/0/terrains_peering_bit/right_side = 0 13:6/0/terrains_peering_bit/left_side = 0 13:6/0/terrains_peering_bit/top_left_corner = 0 13:6/0/terrains_peering_bit/top_side = 0 13:6/0/terrains_peering_bit/top_right_corner = 0 14:6/0 = 0 14:6/0/terrain_set = 0 14:6/0/terrain = 0 14:6/0/probability = 0.333333 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 6, -8, 6) 14:6/0/terrains_peering_bit/right_side = 0 14:6/0/terrains_peering_bit/left_side = 0 14:6/0/terrains_peering_bit/top_left_corner = 0 14:6/0/terrains_peering_bit/top_side = 0 14:6/0/terrains_peering_bit/top_right_corner = 0 15:6/0 = 0 15:6/0/terrain_set = 0 15:6/0/terrain = 0 15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 15:6/0/terrains_peering_bit/bottom_side = 0 15:6/0/terrains_peering_bit/left_side = 0 15:6/0/terrains_peering_bit/top_left_corner = 0 15:6/0/terrains_peering_bit/top_side = 0 0:7/0 = 0 0:7/0/terrain_set = 0 0:7/0/terrain = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 0:7/0/terrains_peering_bit/bottom_side = 0 0:7/0/terrains_peering_bit/left_side = 0 0:7/0/terrains_peering_bit/top_left_corner = 0 0:7/0/terrains_peering_bit/top_side = 0 1:7/0 = 0 1:7/0/terrain_set = 0 1:7/0/terrain = 0 1:7/0/probability = 0.333333 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 1:7/0/terrains_peering_bit/bottom_side = 0 1:7/0/terrains_peering_bit/left_side = 0 1:7/0/terrains_peering_bit/top_left_corner = 0 1:7/0/terrains_peering_bit/top_side = 0 2:7/0 = 0 2:7/0/terrain_set = 0 2:7/0/terrain = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:7/0/terrains_peering_bit/right_side = 0 2:7/0/terrains_peering_bit/bottom_side = 0 2:7/0/terrains_peering_bit/left_side = 0 2:7/0/terrains_peering_bit/top_left_corner = 0 2:7/0/terrains_peering_bit/top_side = 0 3:7/0 = 0 3:7/0/terrain_set = 0 3:7/0/terrain = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:7/0/terrains_peering_bit/right_side = 0 3:7/0/terrains_peering_bit/bottom_side = 0 3:7/0/terrains_peering_bit/left_side = 0 3:7/0/terrains_peering_bit/top_left_corner = 0 3:7/0/terrains_peering_bit/top_side = 0 4:7/0 = 0 4:7/0/terrain_set = 0 4:7/0/terrain = 0 4:7/0/probability = 0.333333 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:7/0/terrains_peering_bit/right_side = 0 4:7/0/terrains_peering_bit/bottom_side = 0 4:7/0/terrains_peering_bit/left_side = 0 4:7/0/terrains_peering_bit/top_left_corner = 0 4:7/0/terrains_peering_bit/top_side = 0 5:7/0 = 0 5:7/0/terrain_set = 0 5:7/0/terrain = 0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0/terrains_peering_bit/right_side = 0 5:7/0/terrains_peering_bit/bottom_side = 0 5:7/0/terrains_peering_bit/left_side = 0 5:7/0/terrains_peering_bit/top_left_corner = 0 5:7/0/terrains_peering_bit/top_side = 0 5:7/0/terrains_peering_bit/top_right_corner = 0 6:7/0 = 0 6:7/0/terrain_set = 0 6:7/0/terrain = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:7/0/terrains_peering_bit/right_side = 0 6:7/0/terrains_peering_bit/bottom_side = 0 6:7/0/terrains_peering_bit/left_side = 0 6:7/0/terrains_peering_bit/top_left_corner = 0 6:7/0/terrains_peering_bit/top_side = 0 6:7/0/terrains_peering_bit/top_right_corner = 0 7:7/0 = 0 7:7/0/terrain_set = 0 7:7/0/terrain = 0 7:7/0/probability = 0.333333 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:7/0/terrains_peering_bit/right_side = 0 7:7/0/terrains_peering_bit/bottom_side = 0 7:7/0/terrains_peering_bit/left_side = 0 7:7/0/terrains_peering_bit/top_left_corner = 0 7:7/0/terrains_peering_bit/top_side = 0 7:7/0/terrains_peering_bit/top_right_corner = 0 8:7/0 = 0 8:7/0/terrain_set = 0 8:7/0/terrain = 0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:7/0/terrains_peering_bit/right_side = 0 8:7/0/terrains_peering_bit/bottom_right_corner = 0 8:7/0/terrains_peering_bit/bottom_side = 0 8:7/0/terrains_peering_bit/left_side = 0 8:7/0/terrains_peering_bit/top_left_corner = 0 8:7/0/terrains_peering_bit/top_side = 0 9:7/0 = 0 9:7/0/terrain_set = 0 9:7/0/terrain = 0 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:7/0/terrains_peering_bit/right_side = 0 9:7/0/terrains_peering_bit/bottom_right_corner = 0 9:7/0/terrains_peering_bit/bottom_side = 0 9:7/0/terrains_peering_bit/left_side = 0 9:7/0/terrains_peering_bit/top_left_corner = 0 9:7/0/terrains_peering_bit/top_side = 0 10:7/0 = 0 10:7/0/terrain_set = 0 10:7/0/terrain = 0 10:7/0/probability = 0.333333 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:7/0/terrains_peering_bit/right_side = 0 10:7/0/terrains_peering_bit/bottom_right_corner = 0 10:7/0/terrains_peering_bit/bottom_side = 0 10:7/0/terrains_peering_bit/left_side = 0 10:7/0/terrains_peering_bit/top_left_corner = 0 10:7/0/terrains_peering_bit/top_side = 0 11:7/0 = 0 11:7/0/terrain_set = 0 11:7/0/terrain = 0 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:7/0/terrains_peering_bit/right_side = 0 11:7/0/terrains_peering_bit/bottom_right_corner = 0 11:7/0/terrains_peering_bit/bottom_side = 0 11:7/0/terrains_peering_bit/left_side = 0 11:7/0/terrains_peering_bit/top_left_corner = 0 11:7/0/terrains_peering_bit/top_side = 0 11:7/0/terrains_peering_bit/top_right_corner = 0 12:7/0 = 0 12:7/0/terrain_set = 0 12:7/0/terrain = 0 12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:7/0/terrains_peering_bit/right_side = 0 12:7/0/terrains_peering_bit/bottom_right_corner = 0 12:7/0/terrains_peering_bit/bottom_side = 0 12:7/0/terrains_peering_bit/left_side = 0 12:7/0/terrains_peering_bit/top_left_corner = 0 12:7/0/terrains_peering_bit/top_side = 0 12:7/0/terrains_peering_bit/top_right_corner = 0 13:7/0 = 0 13:7/0/terrain_set = 0 13:7/0/terrain = 0 13:7/0/probability = 0.333333 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:7/0/terrains_peering_bit/right_side = 0 13:7/0/terrains_peering_bit/bottom_right_corner = 0 13:7/0/terrains_peering_bit/bottom_side = 0 13:7/0/terrains_peering_bit/left_side = 0 13:7/0/terrains_peering_bit/top_left_corner = 0 13:7/0/terrains_peering_bit/top_side = 0 13:7/0/terrains_peering_bit/top_right_corner = 0 14:7/0 = 0 14:7/0/terrain_set = 0 14:7/0/terrain = 0 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 14:7/0/terrains_peering_bit/bottom_side = 0 14:7/0/terrains_peering_bit/bottom_left_corner = 0 14:7/0/terrains_peering_bit/left_side = 0 14:7/0/terrains_peering_bit/top_left_corner = 0 14:7/0/terrains_peering_bit/top_side = 0 15:7/0 = 0 15:7/0/terrain_set = 0 15:7/0/terrain = 0 15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 15:7/0/terrains_peering_bit/bottom_side = 0 15:7/0/terrains_peering_bit/bottom_left_corner = 0 15:7/0/terrains_peering_bit/left_side = 0 15:7/0/terrains_peering_bit/top_left_corner = 0 15:7/0/terrains_peering_bit/top_side = 0 0:8/0 = 0 0:8/0/terrain_set = 0 0:8/0/terrain = 0 0:8/0/probability = 0.333333 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 7, -8, 7, 8, -8, 8) 0:8/0/terrains_peering_bit/bottom_side = 0 0:8/0/terrains_peering_bit/bottom_left_corner = 0 0:8/0/terrains_peering_bit/left_side = 0 0:8/0/terrains_peering_bit/top_left_corner = 0 0:8/0/terrains_peering_bit/top_side = 0 1:8/0 = 0 1:8/0/terrain_set = 0 1:8/0/terrain = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:8/0/terrains_peering_bit/right_side = 0 1:8/0/terrains_peering_bit/bottom_side = 0 1:8/0/terrains_peering_bit/bottom_left_corner = 0 1:8/0/terrains_peering_bit/left_side = 0 1:8/0/terrains_peering_bit/top_left_corner = 0 1:8/0/terrains_peering_bit/top_side = 0 2:8/0 = 0 2:8/0/terrain_set = 0 2:8/0/terrain = 0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:8/0/terrains_peering_bit/right_side = 0 2:8/0/terrains_peering_bit/bottom_side = 0 2:8/0/terrains_peering_bit/bottom_left_corner = 0 2:8/0/terrains_peering_bit/left_side = 0 2:8/0/terrains_peering_bit/top_left_corner = 0 2:8/0/terrains_peering_bit/top_side = 0 3:8/0 = 0 3:8/0/terrain_set = 0 3:8/0/terrain = 0 3:8/0/probability = 0.333333 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0/terrains_peering_bit/right_side = 0 3:8/0/terrains_peering_bit/bottom_side = 0 3:8/0/terrains_peering_bit/bottom_left_corner = 0 3:8/0/terrains_peering_bit/left_side = 0 3:8/0/terrains_peering_bit/top_left_corner = 0 3:8/0/terrains_peering_bit/top_side = 0 4:8/0 = 0 4:8/0/terrain_set = 0 4:8/0/terrain = 0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:8/0/terrains_peering_bit/right_side = 0 4:8/0/terrains_peering_bit/bottom_side = 0 4:8/0/terrains_peering_bit/bottom_left_corner = 0 4:8/0/terrains_peering_bit/left_side = 0 4:8/0/terrains_peering_bit/top_left_corner = 0 4:8/0/terrains_peering_bit/top_side = 0 4:8/0/terrains_peering_bit/top_right_corner = 0 5:8/0 = 0 5:8/0/terrain_set = 0 5:8/0/terrain = 0 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:8/0/terrains_peering_bit/right_side = 0 5:8/0/terrains_peering_bit/bottom_side = 0 5:8/0/terrains_peering_bit/bottom_left_corner = 0 5:8/0/terrains_peering_bit/left_side = 0 5:8/0/terrains_peering_bit/top_left_corner = 0 5:8/0/terrains_peering_bit/top_side = 0 5:8/0/terrains_peering_bit/top_right_corner = 0 6:8/0 = 0 6:8/0/terrain_set = 0 6:8/0/terrain = 0 6:8/0/probability = 0.333333 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:8/0/terrains_peering_bit/right_side = 0 6:8/0/terrains_peering_bit/bottom_side = 0 6:8/0/terrains_peering_bit/bottom_left_corner = 0 6:8/0/terrains_peering_bit/left_side = 0 6:8/0/terrains_peering_bit/top_left_corner = 0 6:8/0/terrains_peering_bit/top_side = 0 6:8/0/terrains_peering_bit/top_right_corner = 0 7:8/0 = 0 7:8/0/terrain_set = 0 7:8/0/terrain = 0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:8/0/terrains_peering_bit/right_side = 0 7:8/0/terrains_peering_bit/bottom_right_corner = 0 7:8/0/terrains_peering_bit/bottom_side = 0 7:8/0/terrains_peering_bit/bottom_left_corner = 0 7:8/0/terrains_peering_bit/left_side = 0 7:8/0/terrains_peering_bit/top_left_corner = 0 7:8/0/terrains_peering_bit/top_side = 0 8:8/0 = 0 8:8/0/terrain_set = 0 8:8/0/terrain = 0 8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:8/0/terrains_peering_bit/right_side = 0 8:8/0/terrains_peering_bit/bottom_right_corner = 0 8:8/0/terrains_peering_bit/bottom_side = 0 8:8/0/terrains_peering_bit/bottom_left_corner = 0 8:8/0/terrains_peering_bit/left_side = 0 8:8/0/terrains_peering_bit/top_left_corner = 0 8:8/0/terrains_peering_bit/top_side = 0 9:8/0 = 0 9:8/0/terrain_set = 0 9:8/0/terrain = 0 9:8/0/probability = 0.333333 9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:8/0/terrains_peering_bit/right_side = 0 9:8/0/terrains_peering_bit/bottom_right_corner = 0 9:8/0/terrains_peering_bit/bottom_side = 0 9:8/0/terrains_peering_bit/bottom_left_corner = 0 9:8/0/terrains_peering_bit/left_side = 0 9:8/0/terrains_peering_bit/top_left_corner = 0 9:8/0/terrains_peering_bit/top_side = 0 10:8/0 = 0 10:8/0/terrain_set = 0 10:8/0/terrain = 0 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:8/0/terrains_peering_bit/right_side = 0 10:8/0/terrains_peering_bit/bottom_right_corner = 0 10:8/0/terrains_peering_bit/bottom_side = 0 10:8/0/terrains_peering_bit/bottom_left_corner = 0 10:8/0/terrains_peering_bit/left_side = 0 10:8/0/terrains_peering_bit/top_left_corner = 0 10:8/0/terrains_peering_bit/top_side = 0 10:8/0/terrains_peering_bit/top_right_corner = 0 11:8/0 = 0 11:8/0/terrain_set = 0 11:8/0/terrain = 0 11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:8/0/terrains_peering_bit/right_side = 0 11:8/0/terrains_peering_bit/bottom_right_corner = 0 11:8/0/terrains_peering_bit/bottom_side = 0 11:8/0/terrains_peering_bit/bottom_left_corner = 0 11:8/0/terrains_peering_bit/left_side = 0 11:8/0/terrains_peering_bit/top_left_corner = 0 11:8/0/terrains_peering_bit/top_side = 0 11:8/0/terrains_peering_bit/top_right_corner = 0 12:8/0 = 0 12:8/0/terrain_set = 0 12:8/0/terrain = 0 12:8/0/probability = 0.333333 12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:8/0/terrains_peering_bit/right_side = 0 12:8/0/terrains_peering_bit/bottom_right_corner = 0 12:8/0/terrains_peering_bit/bottom_side = 0 12:8/0/terrains_peering_bit/bottom_left_corner = 0 12:8/0/terrains_peering_bit/left_side = 0 12:8/0/terrains_peering_bit/top_left_corner = 0 12:8/0/terrains_peering_bit/top_side = 0 12:8/0/terrains_peering_bit/top_right_corner = 0 13:8/0 = 0 13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-5, 8, 8, -5, 8, 8) 14:8/0 = 0 14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, -5, -8, 8, -8, 8, 8, -8, 8) 15:8/0 = 0 15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 5, 8, -8, 8) 0:9/0 = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(5, -8, 8, -5, 8, 8, -8, 8, -8, -8) 1:9/0 = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 8, 8, 3, 8, 8) 2:9/0 = 0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, -2, -8, 8, -8, 8, 8, -8, 8) 3:9/0 = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, -5, 8, 8, -8, 8) 4:9/0 = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, 3, 8, 8, -8, 8) 5:9/0 = 0 5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 2, 8, -8, 8) 6:9/0 = 0 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -8, 8, -5, 8, 8, -8, 8, -8, -8) [resource] physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "ground" terrain_set_0/terrain_0/color = Color(0.486275, 0.317647, 0.211765, 1) sources/0 = SubResource("TileSetAtlasSource_tiles")