Pixel art smoke and steam animation: smoke puff, steam vent and dust cloud

Each effect here is a Pixelbolt recipe: a short JSON file that runs a small simulation of smoke and air and bakes it into palette pixels, the same pixels every time.

Open one in the Pixelbolt playground, change how it billows, rises or spreads, and download a sprite sheet, an atlas for your engine or a GIF. It is free and runs in your browser, with nothing to install.

Pixelbolt 0.9.1 · 25 October 2026 · On this page: Cartoon smoke puff · Steam vent · Dust cloud from a falling stone

Reading the field names below: an effect's settings sit under effects → its name. An emitter (a source of heat, smoke, liquid or particles) is one entry in its emitters list, found by its "name" where it has one; an obstacle is one entry in obstacles, found by its "symbol". Frames count from 0 (the playground's frame counter starts at 1), and x and y are pixels from the top-left corner.

Cartoon smoke puff

Pixel art cartoon smoke puff

An outlined puff, lit from the upper left, billows out in lobes and thins away: a poof for a jump, a landing or a vanishing enemy.

32 × 32 pixels, 19 frames of 60 ms. It is a one-shot: Pixelbolt's GIF export plays it once, and the atlas JSON marks it "loop": false. This preview repeats it after a 0.6 s pause, as the playground does. Shown at 4×.

Open the smoke puff in the playground

Make it yours

These sit under effects → smoke-puff in the recipe.

Steam vent

Pixel art steam rising from a pipe

Steam puffs from a pipe three times a loop, rises, curls and thins.

32 × 48 pixels, 24 frames of 70 ms, looping. Shown at 4×.

Open the steam vent in the playground

Make it yours

These sit under effects → steam-vent in the recipe.

Dust cloud from a falling stone

Pixel art dust cloud thrown up by a falling stone

A stone drops onto the ground and throws a wave of dust out both ways that billows, slows and thins away: an impact, a landing or a heavy footstep.

64 × 32 pixels, 26 frames of 60 ms. It is a one-shot: Pixelbolt's GIF export plays it once, and the atlas JSON marks it "loop": false. This preview repeats it after a 0.6 s pause, as the playground does. Shown at 4×.

Open the dust wave in the playground

Make it yours

These sit under effects → dust-wave in the recipe.

Make your sprite sheet in four steps

  1. Open an effect above with its Open … in the playground button. The link carries the whole recipe and names Pixelbolt 0.9.1, and the playground renders it in your browser. There is nothing to install and no account.
  2. Change a value in the Recipe JSON box. The preview renders again after each edit. If the JSON breaks, it says what is wrong, usually with the line number.
  3. Choose a scale for the frame PNG and the GIF, from 1× to 16×. The sheet and atlas stay at the art's own size (see below).
  4. Download the files you need (listed below). Copy link makes a link to your edited version.

Export for your game engine

Sheets come at the art's own size, one pixel per pixel. For a bigger sheet, set "scale" in the recipe's top-level "sheet" (add "sheet": { "scale": 4 } if it has none; whole numbers from 1 to 16), or scale it in your engine with nearest-neighbour filtering. Every PNG the playground exports carries its recipe, so you can open it in the playground later (Open file, or drop it on the page) and carry on editing.

The same from the command line

With Node.js 20 or newer, save the recipe (the playground's Recipe JSON button saves it as smoke-puff.fluid.json, or open it from the 0.9.1 package and save it), then run:

npx -y pixelbolt@0.9.1 compile smoke-puff.fluid.json --out smoke-puff.json
npx -y pixelbolt@0.9.1 gif smoke-puff.json --scale 4 --out smoke-puff.gif
npx -y pixelbolt@0.9.1 render smoke-puff.json --out smoke-puff

Run them in the folder where you saved the recipe; Pixelbolt won't overwrite existing files unless you add --force. compile runs the simulation and writes the result as an ordinary recipe of frames. gif writes the animation as a GIF. render writes a folder with the sprite sheet, its atlas JSON, every frame as a PNG, an animated PNG, CSS classes, a small Canvas player, a preview page and the recipe. The same commands work for steam-vent.fluid.json and dust-wave.fluid.json.

For AI agents: Pixelbolt also runs as a local MCP server, whose pixel_compile tool compiles these recipes. See Connect an agent through MCP in the README.

Licence

Pixelbolt is free and open source under the MIT licence. The example recipes on this page ship in its MIT-licensed npm package, and its README says the included artwork is original and covered by the same licence.

Want them ready-made?

Elemental FX is a pack of 27 animated pixel-art effects made with Pixelbolt: elemental powers, impacts, fire, smoke, goo, lava and magic, as transparent sprite sheets with JSON atlases and Godot 4 SpriteFrames files. $4.99 or more on Gumroad.

More pixel art effect guides

All guides · The playground · Pixelbolt home

Comparing effect tools? See Pixel FX Designer alternatives: 7 pixel-art effect tools compared. For agents: pixel art MCP servers compared.